It's so completely obvious, that anyone denying it has to be living in some kind rhetorical bubble.
It's truly a feature of 'online rhetoric' like HN/Reddit where people can consider these asymptotic postures and take themselves seriously.
We will use AI like you use plastics, cars, electricity, computers etc..
That's it.
I'm sure there were a few people who thought that 'hand writing machine instructions' was the 'one true way' of writing software, but hey, what would we call them in hindsight?
There are so many legitimate ways to be curmudgeon or wary of AI, but this reactionary stuff is anti-reason. It's not an argument, it's guttural, we should just ignore it.
People not using AI will be about as useful as those refusing to use e-mail or computers.
It's absurd.
AI may replace some cognitive activity, it also required cognitive intelligence to use 'slide rules' - which have been replaced and we have not looked bad.
It's not a bad rhetorical question - but it's moot in the face of the question of 'should we use it or not'.
It will do a lot of things for us - that part is inevitable and unavoidable.
We'll have plenty to think about.
Author is currently building version 12 which will be using SDL3. But it's been in development for quite some time with no clear end date afaik.
That obviously isn't a replacement for the framework but it is perfectly doable if someone just wants to write a game in Lua with minimal overhead.
Edit: I mention LuaJIT specifically because it lets you create metaclasses around C objects, which is much easier than messing with the Lua stack from C, and it's easy to make a 2d vector class from an SDL Point or a spritesheet or what have you. There are a few rough edges like dealing with pointers and gc but to me it's the best of both worlds (the speed of C, and some implicit type checking, and the flexibility of Lua.)
Obviously you could do it the hard way and the other way around with normal modern Lua but it's such a pain in the ass.