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TopNewBestAskShowJobs
1.
A Taxonomy of Tech Debt (2018) (technology.riotgames.com)
294 points
jakey_bakey
2 years ago
75 comments
2.
Valorant's 128-Tick Servers (2020) (technology.riotgames.com)
220 points
nairadithya
8 months ago
128 comments
3.
Riot Games: Peeking into Valorant's Netcode (2020) (technology.riotgames.com)
165 points
jakey_bakey
2 years ago
87 comments
4.
Determinism in League of Legends: Implementation (2017) (technology.riotgames.com)
114 points
highfrequency
2 years ago
48 comments
5.
Getting into the Guts of Berserk (technology.riotgames.com)
14 points
zzixp
4 years ago
5 comments
6.
A Taxonomy of Tech Debt (2018) (technology.riotgames.com)
9 points
EndXA
2 years ago
1 comment
7.
Welcome to Death Dimension (technology.riotgames.com)
5 points
mdrachuk
6 years ago
discuss
8.
The Legends of Runeterra CI/CD Pipeline (technology.riotgames.com)
4 points
kungfudoi
5 years ago
discuss
9.
VALORANT's 128-Tick Servers (technology.riotgames.com)
4 points
adenoudsten
6 years ago
discuss
10.
Riot Games Bug Blog (technology.riotgames.com)
4 points
aryeila
7 years ago
discuss
11.
A Taxonomy of Technical Debt (2018) (technology.riotgames.com)
3 points
yla92
3 years ago
discuss
12.
Demolishing Wallhacks with Valorant's Fog of War (technology.riotgames.com)
3 points
judge2020
5 years ago
discuss
13.
Demolishing Wallhacks with VALORANT's Fog of War (technology.riotgames.com)
3 points
Strom
5 years ago
discuss
14.
Strategies for Working in Uncertain Systems (technology.riotgames.com)
3 points
mdrachuk
5 years ago
discuss
15.
Riot Games: Leveraging Golang for game development (technology.riotgames.com)
3 points
BRedSox
6 years ago
discuss
16.
Valorant's 128-Tick Servers (technology.riotgames.com)
3 points
panic
6 years ago
discuss
17.
Running Online Services at Riot: Part VI (technology.riotgames.com)
3 points
ksec
6 years ago
discuss
18.
Supercharging Data Delivery: The New League Patcher (technology.riotgames.com)
3 points
aryeila
7 years ago
discuss
19.
The Riot Games API: Transforms (technology.riotgames.com)
3 points
edroche
7 years ago
discuss
20.
Fixing the Internet for Real Time Applications (technology.riotgames.com)
2 points
cryingpotato
3 years ago
1 comment
21.
How Riot Games shares its Worlds competition worldwide (technology.riotgames.com)
2 points
iamwpj
7 years ago
1 comment
22.
Automated Testing for League of Legends (2016) (technology.riotgames.com)
2 points
resatori
2 years ago
discuss
23.
Reviving Nexus Blitz (technology.riotgames.com)
2 points
ibobev
3 years ago
discuss
24.
Getting into the Guts of Berserk (technology.riotgames.com)
2 points
Liriel
4 years ago
discuss
25.
Getting into the Guts of Berserk (technology.riotgames.com)
2 points
ibobev
4 years ago
discuss
26.
Strategies for Working in Uncertain Systems (technology.riotgames.com)
2 points
joeyespo
5 years ago
discuss
27.
Keeping Legacy Software alive: a case study (technology.riotgames.com)
2 points
PartiallyTyped
5 years ago
discuss
28.
Keeping Legacy Software Alive: A Case Study (technology.riotgames.com)
2 points
ingve
5 years ago
discuss
29.
A Taxonomy of Tech Debt (technology.riotgames.com)
2 points
duiker101
5 years ago
discuss
30.
Riot Games uses Golang for game development and operations (technology.riotgames.com)
2 points
lanecwagner
6 years ago
discuss
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