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1.
▲
A Taxonomy of Tech Debt (2018)
(technology.riotgames.com)
294 points
jakey_bakey
2 years ago
75 comments
2.
▲
Valorant's 128-Tick Servers (2020)
(technology.riotgames.com)
220 points
nairadithya
8 months ago
128 comments
3.
▲
Riot Games: Peeking into Valorant's Netcode (2020)
(technology.riotgames.com)
165 points
jakey_bakey
2 years ago
87 comments
4.
▲
Determinism in League of Legends: Implementation (2017)
(technology.riotgames.com)
114 points
highfrequency
2 years ago
48 comments
5.
▲
Getting into the Guts of Berserk
(technology.riotgames.com)
14 points
zzixp
4 years ago
5 comments
6.
▲
A Taxonomy of Tech Debt (2018)
(technology.riotgames.com)
9 points
EndXA
2 years ago
1 comment
7.
▲
Welcome to Death Dimension
(technology.riotgames.com)
5 points
mdrachuk
6 years ago
discuss
8.
▲
The Legends of Runeterra CI/CD Pipeline
(technology.riotgames.com)
4 points
kungfudoi
5 years ago
discuss
9.
▲
VALORANT's 128-Tick Servers
(technology.riotgames.com)
4 points
adenoudsten
6 years ago
discuss
10.
▲
Riot Games Bug Blog
(technology.riotgames.com)
4 points
aryeila
7 years ago
discuss
11.
▲
A Taxonomy of Technical Debt (2018)
(technology.riotgames.com)
3 points
yla92
3 years ago
discuss
12.
▲
Demolishing Wallhacks with Valorant's Fog of War
(technology.riotgames.com)
3 points
judge2020
5 years ago
discuss
13.
▲
Demolishing Wallhacks with VALORANT's Fog of War
(technology.riotgames.com)
3 points
Strom
5 years ago
discuss
14.
▲
Strategies for Working in Uncertain Systems
(technology.riotgames.com)
3 points
mdrachuk
5 years ago
discuss
15.
▲
Riot Games: Leveraging Golang for game development
(technology.riotgames.com)
3 points
BRedSox
6 years ago
discuss
16.
▲
Valorant's 128-Tick Servers
(technology.riotgames.com)
3 points
panic
6 years ago
discuss
17.
▲
Running Online Services at Riot: Part VI
(technology.riotgames.com)
3 points
ksec
6 years ago
discuss
18.
▲
Supercharging Data Delivery: The New League Patcher
(technology.riotgames.com)
3 points
aryeila
7 years ago
discuss
19.
▲
The Riot Games API: Transforms
(technology.riotgames.com)
3 points
edroche
7 years ago
discuss
20.
▲
Fixing the Internet for Real Time Applications
(technology.riotgames.com)
2 points
cryingpotato
3 years ago
1 comment
21.
▲
How Riot Games shares its Worlds competition worldwide
(technology.riotgames.com)
2 points
iamwpj
7 years ago
1 comment
22.
▲
Automated Testing for League of Legends (2016)
(technology.riotgames.com)
2 points
resatori
2 years ago
discuss
23.
▲
Reviving Nexus Blitz
(technology.riotgames.com)
2 points
ibobev
3 years ago
discuss
24.
▲
Getting into the Guts of Berserk
(technology.riotgames.com)
2 points
Liriel
4 years ago
discuss
25.
▲
Getting into the Guts of Berserk
(technology.riotgames.com)
2 points
ibobev
4 years ago
discuss
26.
▲
Strategies for Working in Uncertain Systems
(technology.riotgames.com)
2 points
joeyespo
5 years ago
discuss
27.
▲
Keeping Legacy Software alive: a case study
(technology.riotgames.com)
2 points
PartiallyTyped
5 years ago
discuss
28.
▲
Keeping Legacy Software Alive: A Case Study
(technology.riotgames.com)
2 points
ingve
5 years ago
discuss
29.
▲
A Taxonomy of Tech Debt
(technology.riotgames.com)
2 points
duiker101
5 years ago
discuss
30.
▲
Riot Games uses Golang for game development and operations
(technology.riotgames.com)
2 points
lanecwagner
6 years ago
discuss
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