Heykuki News
Top
New
Best
Ask
Show
Jobs
Toggle theme
Login
Top
New
Best
Ask
Show
Jobs
1.
▲
A Taxonomy of Technical Debt
(engineering.riotgames.com)
711 points
edroche
8 years ago
113 comments
2.
▲
Riot Games Approach to Anti-Cheat
(engineering.riotgames.com)
557 points
cammm
8 years ago
399 comments
3.
▲
A Taxonomy of Tech Debt (2018)
(technology.riotgames.com)
294 points
jakey_bakey
2 years ago
75 comments
4.
▲
Random Acts of Optimization
(engineering.riotgames.com)
279 points
sled
11 years ago
125 comments
5.
▲
Game Design Curriculum
(riotgames.com)
265 points
hmmazoids
6 years ago
116 comments
6.
▲
A trip down the League of Legends graphics pipeline
(engineering.riotgames.com)
261 points
adamnemecek
9 years ago
111 comments
7.
▲
Automated Testing for League of Legends
(engineering.riotgames.com)
246 points
jsnell
10 years ago
74 comments
8.
▲
Valorant's 128-Tick Servers (2020)
(technology.riotgames.com)
220 points
nairadithya
8 months ago
128 comments
9.
▲
Riot Games Messaging Service
(engineering.riotgames.com)
203 points
puzza007
9 years ago
36 comments
10.
▲
Terms of Service: Monitoring and Anti-Cheat
(riotgames.com)
186 points
daneel_w
4 years ago
256 comments
11.
▲
Riot Games: Peeking into Valorant's Netcode (2020)
(technology.riotgames.com)
165 points
jakey_bakey
2 years ago
87 comments
12.
▲
Changes at Riot Games and the road ahead
(riotgames.com)
139 points
raydev
2 years ago
165 comments
13.
▲
League of Legends Chat Service Architecture
(engineering.riotgames.com)
139 points
bandris
11 years ago
81 comments
14.
▲
Riot Games laying off 11%
(riotgames.com)
119 points
ortusdux
2 years ago
149 comments
15.
▲
Determinism in League of Legends: Implementation (2017)
(technology.riotgames.com)
114 points
highfrequency
2 years ago
48 comments
16.
▲
Fixing the Internet for Real Time Applications, Part II
(engineering.riotgames.com)
88 points
rayascott
10 years ago
20 comments
17.
▲
A Message About Vanguard From Our Security and Privacy Teams
(riotgames.com)
64 points
houzi
6 years ago
98 comments
18.
▲
Determinism in League of Legends: Unified Clock
(engineering.riotgames.com)
56 points
ingve
9 years ago
21 comments
19.
▲
Compressing Skeletal Animation Data
(engineering.riotgames.com)
55 points
cpeterso
11 years ago
4 comments
20.
▲
Riot Games bought out by Tencent
(riotgames.com)
20 points
bjacks
10 years ago
7 comments
21.
▲
Random Acts of Optimization
(engineering.riotgames.com)
15 points
ingve
11 years ago
discuss
22.
▲
Getting into the Guts of Berserk
(technology.riotgames.com)
14 points
zzixp
4 years ago
5 comments
23.
▲
Architecture of Riot Messaging Service
(engineering.riotgames.com)
13 points
rargulati
9 years ago
1 comment
24.
▲
Profiling: The Case of the Missing Milliseconds
(engineering.riotgames.com)
12 points
edroche
8 years ago
discuss
25.
▲
Random Acts of Optimization
(engineering.riotgames.com)
11 points
sled
11 years ago
discuss
26.
▲
Fixing the Internet for Real Time Applications: Part II
(engineering.riotgames.com)
10 points
ingve
10 years ago
discuss
27.
▲
Moving Mountains of Data to AWS [video]
(engineering.riotgames.com)
10 points
ingve
10 years ago
discuss
28.
▲
A Taxonomy of Tech Debt (2018)
(technology.riotgames.com)
9 points
EndXA
2 years ago
1 comment
29.
▲
A Taxonomy of Tech Debt
(engineering.riotgames.com)
9 points
ingve
8 years ago
discuss
30.
▲
THE ARCHITECTURE OF THE LEAGUE CLIENT UPDATE
(engineering.riotgames.com)
9 points
pchaffee
10 years ago
discuss
More