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1.
▲
What VR could, should, and almost certainly will be within two years [pdf]
(media.steampowered.com)
152 points
modeless
12 years ago
74 comments
2.
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Why virtual reality is hard (and where it might be going) [2013]
(media.steampowered.com)
4 points
nkurz
12 years ago
discuss
3.
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Valve's handbook for new employees [pdf]
(media.steampowered.com)
4 points
maxilevi
5 years ago
discuss
4.
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Building the Content that Drives Counter-Strike: Global Offensive Economy [pdf]
(media.steampowered.com)
3 points
Joona
12 years ago
discuss
5.
▲
Why virtual reality is hard (and where it might be going)
(media.steampowered.com)
3 points
emilioolivares
12 years ago
discuss
6.
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Valve new employee handbook [pdf]
(media.steampowered.com)
2 points
ffffruit
12 years ago
discuss
7.
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Valve: handbook for new employees
(media.steampowered.com)
2 points
lanbird
12 years ago
discuss
8.
▲
Lessons learned porting Team Fortress 2 to Virtual Reality
(media.steampowered.com)
1 point
danso
12 years ago
discuss
9.
▲
Steam machines
(media.steampowered.com)
1 point
mxfh
12 years ago
discuss
10.
▲
The Dota 2 Character Art Guide - Principles & Reasoning for Aesthetics
(media.steampowered.com)
1 point
simonsarris
13 years ago
discuss
11.
▲
A Design Primer via Games: DotA2 Character Art Guide
(media.steampowered.com)
1 point
Smerity
14 years ago
discuss