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1.
How fighting games use delay-based and rollback netcode (2019) (ki.infil.net)
297 points
Kinrany
5 years ago
106 comments
2.
On Reaction Times (ki.infil.net)
2 points
danso
11 years ago
discuss
3.
Netcode: Explaining how fighting games use delay-based and rollback netcode (ki.infil.net)
1 point
kikimaru024
7 years ago
discuss