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1.
▲
Don't build your castle in other people's kingdoms (2021)
(howtomarketagame.com)
385 points
lopespm
2 years ago
261 comments
2.
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Don't build your castle in other people's kingdoms
(howtomarketagame.com)
218 points
riidom
5 years ago
122 comments
3.
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John Romero on his book “Doom Guy” and developing games at a small scale
(howtomarketagame.com)
215 points
riidom
3 years ago
135 comments
4.
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Most people who buy games on Steam never play them
(howtomarketagame.com)
208 points
3Samourai
a year ago
215 comments
5.
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The missing middle in game development
(howtomarketagame.com)
168 points
wrelsien
3 years ago
129 comments
6.
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How to Talk to Your Customers
(howtomarketagame.com)
81 points
Impossible
6 years ago
7 comments
7.
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Did too many games release in Q3 of 2024?
(howtomarketagame.com)
44 points
vyrotek
2 years ago
54 comments
8.
▲
What Genres Are Popular on Steam in 2022
(howtomarketagame.com)
8 points
mgl
3 years ago
1 comment
9.
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Most people who buy your game won't play it
(howtomarketagame.com)
5 points
lylejantzi3rd
a year ago
3 comments
10.
▲
What the Hell Happened in 2024?
(howtomarketagame.com)
4 points
vyrotek
a year ago
discuss
11.
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How to Market a Multiplayer, the Battlebit Remastered Story
(howtomarketagame.com)
3 points
brigadier132
3 years ago
1 comment
12.
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How Steam works against Small Games
(howtomarketagame.com)
3 points
NonContro
5 years ago
1 comment
13.
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Most people who buy games won't play them
(howtomarketagame.com)
2 points
walterbell
a year ago
discuss
14.
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Most people who buy your game won't play it
(howtomarketagame.com)
2 points
walterbell
a year ago
discuss
15.
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An itch.io game became a million-dollar hit
(howtomarketagame.com)
2 points
mgl
a year ago
discuss
16.
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How Peglin Made $1,049,413 in 1 week
(howtomarketagame.com)
2 points
doppp
4 years ago
discuss
17.
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Most people who buy your game won't play it
(howtomarketagame.com)
1 point
CharlesW
a year ago
discuss
18.
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How likely are you to overcome a failed launch?
(howtomarketagame.com)
1 point
raytopia
a year ago
discuss
19.
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How Likely Are You to Overcome a Failed Launch?
(howtomarketagame.com)
1 point
mgl
a year ago
discuss
20.
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What Jonas Tyroller's Games Reveal about the Steam Algorithm
(howtomarketagame.com)
1 point
raytopia
2 years ago
discuss
21.
▲
You don't need to be an extrovert to be good at marketing
(howtomarketagame.com)
1 point
isaiahwp
2 years ago
discuss
22.
▲
Don't Build Your Castle in Other People's Kingdoms (2021)
(howtomarketagame.com)
1 point
metaphor
2 years ago
discuss
23.
▲
Why don't some games sell well? How tomarketagame
(howtomarketagame.com)
1 point
riidom
4 years ago
discuss