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TopNewBestAskShowJobs
1.
Pixar's Library (graphics.pixar.com)
217 points
DanielRibeiro
15 years ago
32 comments
2.
Pixar Online Library (graphics.pixar.com)
177 points
shocks
11 years ago
11 comments
3.
Pixar's notes on Rigid Body Simulation (2001) [pdf] (graphics.pixar.com)
129 points
cpp_frog
4 years ago
27 comments
4.
Pixar's Universal Scene Description (graphics.pixar.com)
126 points
gdubs
13 years ago
31 comments
5.
USDZ File Format Specification [pdf] (graphics.pixar.com)
78 points
Tomte
8 years ago
41 comments
6.
Proton: Multitouch Gestures as Regular Expressions [pdf] (graphics.pixar.com)
29 points
mjswensen
11 years ago
8 comments
7.
Pixar's Published Computer Graphics Papers (graphics.pixar.com)
19 points
iamelgringo
18 years ago
4 comments
8.
Dinosaur Input Device [pdf] (graphics.pixar.com)
12 points
Donckele
5 years ago
1 comment
9.
Pixar research paper library (graphics.pixar.com)
11 points
adamnemecek
11 years ago
discuss
10.
OpenSubdiv – Libraries for high-performance subdivision surface evaluation (graphics.pixar.com)
5 points
jcr
11 years ago
discuss
11.
Pixar Animation Studio's Universal Scene Description to Be Open-Sourced (graphics.pixar.com)
5 points
davvid
11 years ago
discuss
12.
Pixar open source their subdivision surface library (graphics.pixar.com)
4 points
fidotron
14 years ago
discuss
13.
Pixar Animation Studio's Universal Scene Description to Be Open-Sourced (graphics.pixar.com)
4 points
jakobdabo
11 years ago
discuss
14.
Lucasfilm – Composing Digital Images (1984) [pdf] (graphics.pixar.com)
3 points
wheybags
5 years ago
1 comment
15.
Making Souls: Methods and a Pipeline for Volumetric Characters (graphics.pixar.com)
3 points
xingyzt
5 years ago
discuss
16.
Universal Scene Description (USD) (graphics.pixar.com)
2 points
doener
5 years ago
discuss
17.
Pixar Study - Mouse vs Touch vs Multitouch [pdf] (graphics.pixar.com)
2 points
pragmatic
15 years ago
discuss
18.
RenderMan: An Advanced Path Tracing Architecture for Movie Rendering [pdf] (graphics.pixar.com)
2 points
twtw
8 years ago
discuss
19.
Deep Compositing Using Lie Algebras [pdf] (graphics.pixar.com)
2 points
jpelecanos
9 years ago
discuss
20.
Kernel-Predicting Convolutional Networks for Denoising Monte Carlo Renderings [pdf] (graphics.pixar.com)
2 points
santaclaus
9 years ago
discuss
21.
Art and Technology at Pixar, from Toy Story to Today [pdf] (graphics.pixar.com)
2 points
selvan
9 years ago
discuss
22.
Universal Scene Description: first open 3D asset interchange file format (graphics.pixar.com)
2 points
goblin89
9 years ago
discuss
23.
Introduction to Universal Screen Description (graphics.pixar.com)
2 points
wallflower
10 years ago
discuss
24.
Pixar Online Library (graphics.pixar.com)
1 point
geronimogarcia
13 years ago
discuss
25.
Classical and Improved Diffusion Theory for Subsurface Scattering [pdf] (graphics.pixar.com)
1 point
bookofjoe
3 years ago
discuss
26.
Making Souls: Methods and a Pipeline for Volumetric Characters [pdf] (graphics.pixar.com)
1 point
ArtWomb
5 years ago
discuss
27.
Three-Dimensional Computer Graphics: A Coordinate-Free Approach [pdf] (graphics.pixar.com)
1 point
noch
7 years ago
discuss
28.
Pixar's Sharp Kelvinlets (graphics.pixar.com)
1 point
nosferalatu75
7 years ago
discuss
29.
Usdz File Format Specification (graphics.pixar.com)
1 point
dark1999
8 years ago
discuss
30.
Three-Dimensional Computer Graphics: A Coordinate-Free Approach[pdf] (graphics.pixar.com)
1 point
noch
9 years ago
discuss
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