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1.
▲
Pixar's Library
(graphics.pixar.com)
217 points
DanielRibeiro
15 years ago
32 comments
2.
▲
Pixar Online Library
(graphics.pixar.com)
177 points
shocks
11 years ago
11 comments
3.
▲
Pixar's notes on Rigid Body Simulation (2001) [pdf]
(graphics.pixar.com)
129 points
cpp_frog
4 years ago
27 comments
4.
▲
Pixar's Universal Scene Description
(graphics.pixar.com)
126 points
gdubs
13 years ago
31 comments
5.
▲
USDZ File Format Specification [pdf]
(graphics.pixar.com)
78 points
Tomte
8 years ago
41 comments
6.
▲
Proton: Multitouch Gestures as Regular Expressions [pdf]
(graphics.pixar.com)
29 points
mjswensen
11 years ago
8 comments
7.
▲
Pixar's Published Computer Graphics Papers
(graphics.pixar.com)
19 points
iamelgringo
18 years ago
4 comments
8.
▲
Dinosaur Input Device [pdf]
(graphics.pixar.com)
12 points
Donckele
5 years ago
1 comment
9.
▲
Pixar research paper library
(graphics.pixar.com)
11 points
adamnemecek
11 years ago
discuss
10.
▲
OpenSubdiv – Libraries for high-performance subdivision surface evaluation
(graphics.pixar.com)
5 points
jcr
11 years ago
discuss
11.
▲
Pixar Animation Studio's Universal Scene Description to Be Open-Sourced
(graphics.pixar.com)
5 points
davvid
11 years ago
discuss
12.
▲
Pixar open source their subdivision surface library
(graphics.pixar.com)
4 points
fidotron
14 years ago
discuss
13.
▲
Pixar Animation Studio's Universal Scene Description to Be Open-Sourced
(graphics.pixar.com)
4 points
jakobdabo
11 years ago
discuss
14.
▲
Lucasfilm – Composing Digital Images (1984) [pdf]
(graphics.pixar.com)
3 points
wheybags
5 years ago
1 comment
15.
▲
Making Souls: Methods and a Pipeline for Volumetric Characters
(graphics.pixar.com)
3 points
xingyzt
5 years ago
discuss
16.
▲
Universal Scene Description (USD)
(graphics.pixar.com)
2 points
doener
5 years ago
discuss
17.
▲
Pixar Study - Mouse vs Touch vs Multitouch [pdf]
(graphics.pixar.com)
2 points
pragmatic
15 years ago
discuss
18.
▲
RenderMan: An Advanced Path Tracing Architecture for Movie Rendering [pdf]
(graphics.pixar.com)
2 points
twtw
8 years ago
discuss
19.
▲
Deep Compositing Using Lie Algebras [pdf]
(graphics.pixar.com)
2 points
jpelecanos
9 years ago
discuss
20.
▲
Kernel-Predicting Convolutional Networks for Denoising Monte Carlo Renderings [pdf]
(graphics.pixar.com)
2 points
santaclaus
9 years ago
discuss
21.
▲
Art and Technology at Pixar, from Toy Story to Today [pdf]
(graphics.pixar.com)
2 points
selvan
9 years ago
discuss
22.
▲
Universal Scene Description: first open 3D asset interchange file format
(graphics.pixar.com)
2 points
goblin89
9 years ago
discuss
23.
▲
Introduction to Universal Screen Description
(graphics.pixar.com)
2 points
wallflower
10 years ago
discuss
24.
▲
Pixar Online Library
(graphics.pixar.com)
1 point
geronimogarcia
13 years ago
discuss
25.
▲
Classical and Improved Diffusion Theory for Subsurface Scattering [pdf]
(graphics.pixar.com)
1 point
bookofjoe
3 years ago
discuss
26.
▲
Making Souls: Methods and a Pipeline for Volumetric Characters [pdf]
(graphics.pixar.com)
1 point
ArtWomb
5 years ago
discuss
27.
▲
Three-Dimensional Computer Graphics: A Coordinate-Free Approach [pdf]
(graphics.pixar.com)
1 point
noch
7 years ago
discuss
28.
▲
Pixar's Sharp Kelvinlets
(graphics.pixar.com)
1 point
nosferalatu75
7 years ago
discuss
29.
▲
Usdz File Format Specification
(graphics.pixar.com)
1 point
dark1999
8 years ago
discuss
30.
▲
Three-Dimensional Computer Graphics: A Coordinate-Free Approach[pdf]
(graphics.pixar.com)
1 point
noch
9 years ago
discuss
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