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1.
▲
KABOOM in 180 lines of bare C++
(github.com/ssloy)
854 points
haqreu
7 years ago
63 comments
2.
▲
Build your own old-school 3D shooter in a weekend
(github.com/ssloy)
376 points
lobo42
7 years ago
100 comments
3.
▲
How OpenGL works: software renderer in 500 lines of code
(github.com/ssloy)
363 points
gregorymichael
10 years ago
36 comments
4.
▲
TinyRenderer – how OpenGL works: software rendering in 500 lines of code
(github.com/ssloy)
328 points
graderjs
4 years ago
38 comments
5.
▲
Lines of bare C++: raytracing made simple
(github.com/ssloy)
207 points
haqreu
7 years ago
9 comments
6.
▲
Building a ternary computer at home: a software emulator
(github.com/ssloy)
153 points
haqreu
6 years ago
30 comments
7.
▲
How OpenGL works: software rendering in 500 lines of code
(github.com/ssloy)
133 points
WoodenChair
10 years ago
11 comments
8.
▲
Understandable Ray Tracing in 256 lines of bare C++
(github.com/ssloy)
42 points
zwliew
7 years ago
3 comments
9.
▲
Ternary Computer Emulator
(github.com/ssloy)
23 points
forgotpwd16
4 years ago
1 comment
10.
▲
How OpenGL works: software renderer in 500 lines of code
(github.com/ssloy)
10 points
adamnemecek
10 years ago
3 comments
11.
▲
How OpenGL Works: S/W Renderer in 500 Lines of Code
(github.com/ssloy)
6 points
signa11
10 years ago
discuss
12.
▲
Tiny Compiler – Writing a Compiler in a Weekend
(github.com/ssloy)
4 points
vg_head
2 years ago
1 comment
13.
▲
Tiny renderer or how OpenGL works: software rendering in 500 lines of code
(github.com/ssloy)
3 points
Tomte
a year ago
discuss
14.
▲
TinyRayTracer: Understandable RayTracing in 256 lines of bare C++
(github.com/ssloy)
3 points
lnyan
5 years ago
discuss
15.
▲
Understandable RayTracing in 256 lines of bare C++
(github.com/ssloy)
3 points
luizfelberti
7 years ago
discuss
16.
▲
A simple 3D shooter from scratch in a weekend
(github.com/ssloy)
2 points
haqreu
7 years ago
2 comments
17.
▲
TinyCompiler – a 500-ish lines of code compiler in a weekend
(github.com/ssloy)
2 points
ercharvat
a year ago
1 comment
18.
▲
KABOOM! in 180 lines of bare C++
(github.com/ssloy)
2 points
Athas
7 years ago
1 comment
19.
▲
Penny, a 10 Bucks Hexapod
(github.com/ssloy)
2 points
haqreu
6 years ago
discuss
20.
▲
Old-school FPS in 486 lines of C++
(github.com/ssloy)
2 points
ercharvat
7 years ago
discuss
21.
▲
Tiny Renderer: Rendering with OpenGL in 500 Lines of Code
(github.com/ssloy)
2 points
Cieplak
9 years ago
discuss
22.
▲
TinyFloat: The most unoptimized soft float library on the net
(github.com/ssloy)
1 point
thunderbong
6 months ago
discuss
23.
▲
Stereo Rendering in Few Lines of Code
(github.com/ssloy)
1 point
haqreu
7 years ago
discuss
24.
▲
SSLOL: “Proceed Anyways” for Scala web requests
(github.com/eboto)
2 points
sbilstein
12 years ago
discuss
25.
▲
QPEP: QUIC-Based TCP Performance Enhancing Proxy
(github.com/ssloxford)
2 points
goodburb
8 months ago
discuss
26.
▲
Show HN: sslyze_api – fast SSL scanner api
(github.com/snehesht)
2 points
snehesht
9 years ago
discuss
27.
▲
SSLyze – SSL configuration scanning library and CLI tool
(github.com/nabla-c0d3)
48 points
Brysonbw
a year ago
5 comments
28.
▲
SSLyze – Fast and full-featured SSL scanner
(github.com/nabla-c0d3)
2 points
ergot
9 years ago
discuss
29.
▲
SSLyze: Fast and full-featured SSL scanner
(github.com/nabla-c0d3)
1 point
okket
10 years ago
discuss
30.
▲
SummerCart64 – an open-source Nintendo 64 flashcart
(github.com/Polprzewodnikowy)
2 points
SSLy
2 years ago
discuss
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