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1.
▲
Show HN: Jupyter kernel using Poetry for reproducible Python package management
(github.com/pathbird)
95 points
travisd
4 years ago
26 comments
2.
▲
Show HN: Pathfinding Visualizer
(honzaap.github.io)
51 points
honzaaap
4 years ago
17 comments
3.
▲
Show HN: Pathfinding Visualizer on Svelte
(ivan-sem.com)
4 points
baterson
2 years ago
discuss
4.
▲
Is there any real alternative to Skia?
3 points
coffeeaddict1
4 years ago
1 comment
5.
▲
Show HN: Pathfinding on a real map anywhere in the world
(honzaap.github.io)
3 points
honzaaap
3 years ago
discuss
6.
▲
Path-finding simulator for grid based games
(qiao.github.com)
95 points
adito
14 years ago
21 comments
7.
▲
Show HN: BFS, Dijkstra and A* interactive demo made in React
(github.com/npretto)
94 points
npretto
5 years ago
22 comments
8.
▲
Pathfinding Laboratory
(github.com/rvhuang)
24 points
rvhuang
7 years ago
2 comments
9.
▲
Pathfinding Algorithm Visualization Tool Written in Python
(github.com/xorz57)
15 points
xorz57
4 years ago
2 comments
10.
▲
Pathfinder – The Missing GraphQL IDE
(github.com/grafbase)
9 points
art049
3 years ago
discuss
11.
▲
Pathfinder 3 - A fast, practical GPU rasterizer for fonts and vector graphics
(github.com/servo)
3 points
pythongeek
6 years ago
discuss
12.
▲
A comprehensive path-finding library in JavaScript
(github.com/qiao)
2 points
panagios
11 years ago
discuss
13.
▲
PathFinding.js, a comprehensive path-finding library in javascript
(qiao.github.com)
1 point
cing
13 years ago
1 comment
14.
▲
Show HN: Pathfind
(github.com/victorqribeiro)
1 point
atum47
4 years ago
1 comment
15.
▲
Show HN: Using Breadth-first search as a pathfinder
(github.com/victorqribeiro)
1 point
atum47
4 years ago
1 comment
16.
▲
Pathfinder – A starknet full node written in rust
(github.com/eqlabs)
1 point
maydemir
4 years ago
discuss
17.
▲
Pathfinder.vim: Vim plugin to improve your movements
(github.com/AlphaMycelium)
1 point
yarapavan
6 years ago
discuss
18.
▲
Show HN: My pathfinding wrapper works with a game engine too
(youtube.com)
1 point
lukeyoo
a year ago
discuss
19.
▲
500,000 clones get you out of a 10x10 maze
(github.com/krishnanraman)
6 points
dxbydt
13 years ago
4 comments
20.
▲
Show HN: Open-Source CodeQL Alternative
(github.com/shivasurya)
3 points
shivasurya
2 years ago
discuss
21.
▲
Show HN: I wrapped pathfinding like this
(github.com/micttyoid)
1 point
lukeyoo
a year ago
discuss
22.
▲
0AD Pathfinder Design [pdf]
(github.com/0ad)
78 points
evolve2k
10 years ago
18 comments
23.
▲
JPF Day 2021
1 point
mattwalk
5 years ago
discuss
24.
▲
PathFinder.cpp
(github.com/mangosfour)
2 points
Jarred
10 years ago
discuss
25.
▲
Show HN: Visual A* pathfinding and maze generation in Python
(github.com/Dicklesworthstone)
135 points
eigenvalue
2 years ago
38 comments
26.
▲
ARMv7 vs. x86-64: Pathfinding benchmark of C++, D, Go, Nim, Ocaml, and more
(github.com/logicchains)
121 points
logicchains
11 years ago
115 comments
27.
▲
Jumper, fast, lightweight pathfinding Lua library for grid-based games
(github.com/Yonaba)
29 points
ryonaba
10 years ago
2 comments
28.
▲
Show HN: Rust WebAssembly A* Pathfinding Demo
(github.com/jakedeichert)
12 points
snake_case
8 years ago
discuss
29.
▲
Show HN: Pathetic – Java pathfinding: 10k concurrent paths in ~7ms
(github.com/bsommerfeld)
8 points
bsommerfeld
a month ago
2 comments
30.
▲
Spacepath: a demonstration of A* pathfinding applied to Newtonian physics
(github.com/matthew-piziak)
8 points
matthew-piziak
11 years ago
1 comment
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