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1.
▲
Superset of JavaScript for writing async code like sync code
(github.com/gimenete)
1 point
juanriaza
11 years ago
discuss
2.
▲
GameNetworkingSockets – Reliable and unreliable messages over UDP
(github.com/ValveSoftware)
157 points
ivanfon
8 years ago
44 comments
3.
▲
Show HN: Game Detection/Identification API Using Tensorflow and Go
(github.com/s32x)
5 points
s32x
7 years ago
2 comments
4.
▲
A Curated List of Game Network Programming Resources
(github.com/ThusSpokeNomad)
5 points
h33tdev
3 years ago
discuss
5.
▲
Game Detection/Identification API Using Tensorflow and Go
(github.com/s32x)
3 points
s32x
7 years ago
1 comment
6.
▲
Valve GameNetworkingSockets: Reliable and unreliable messages over UDP
(github.com/ValveSoftware)
3 points
JabavuAdams
5 years ago
discuss
7.
▲
GameNetworkingSockets – Reliable and unreliable messages over UDP
(github.com/ValveSoftware)
2 points
avery42
6 years ago
discuss
8.
▲
Show HN: Automatic Game Stream Classification Using Tensorflow and Go
(github.com/s32x)
2 points
s32x
7 years ago
discuss
9.
▲
Valve open source its network socket library
(github.com/ValveSoftware)
2 points
symisc_devel
8 years ago
discuss
10.
▲
Redis memory profiler to find the RAM bottlenecks and usage statistic by patterns
(github.com/gamenet)
1 point
fforflo
10 years ago
discuss