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1.
▲
Show HN: Practice bitwise tricks by drag and drop
(bitrick.si)
1 point
smatija
3 years ago
discuss
2.
▲
EA Open Sources Command and Conquer: Red Alert, along with other games
(github.com/electronicarts)
1262 points
Klaster_1
a year ago
325 comments
3.
▲
EABitTricks.h
(github.com/electronicarts)
283 points
mmastrac
3 years ago
107 comments
4.
▲
Some Command & Conquer games are now open source
(github.com)
260 points
bpierre
a year ago
3 comments
5.
▲
Electronic Arts Standard Template Library for C++ Open Sourced
(github.com/electronicarts)
207 points
hising
10 years ago
57 comments
6.
▲
EASTL: An Alternative C++ Standard Library
(github.com/electronicarts)
144 points
optimalsolver
5 years ago
79 comments
7.
▲
Command and Conquer: Tiberian Dawn & Red Alert Released Under GPL3
(github.com/electronicarts)
45 points
jsheard
6 years ago
5 comments
8.
▲
EASTL: Electronic Arts Standard Template Library
(github.com/electronicarts)
16 points
ingve
10 years ago
1 comment
9.
▲
EASTL officially open sourced
(github.com/electronicarts)
10 points
maximilianburke
10 years ago
1 comment
10.
▲
EA's Standard Template Library Is Now Open Source
(github.com/electronicarts)
7 points
lentil_soup
10 years ago
2 comments
11.
▲
Bioware open-sources their Java actor framework
(github.com/electronicarts)
5 points
altern8
11 years ago
discuss
12.
▲
The dogs in Red Alert were attached to invisible bullets when they attacked
(github.com/electronicarts)
4 points
chx
6 years ago
1 comment
13.
▲
TIL the dogs in Red Alert were attached to invisible bullets when they attacked
(github.com/electronicarts)
4 points
whack
6 years ago
discuss
14.
▲
Electronic Arts Project for Async-Await Methods in the JVM
(github.com/electronicarts)
4 points
pjmlp
8 years ago
discuss
15.
▲
Gigi: EA's open framework for rapid prototyping realtime rendering techniques
(github.com/electronicarts)
3 points
corysama
2 years ago
1 comment
16.
▲
EA Shader To Human – HLSL/GLSL library for debugging shaders
(github.com/electronicarts)
3 points
bauc
5 months ago
discuss
17.
▲
EA Open Sources FinalSun/FinalAlert Mission Editor for Red Alert 2
(github.com/electronicarts)
3 points
vyrotek
2 years ago
discuss
18.
▲
Mesh2Splat: Fast conversion from 3D mesh to Gaussian Splats (3DGS)
(github.com/electronicarts)
2 points
nozbuffer
a year ago
1 comment
19.
▲
EACopy, Robocopy alternative with a bunch of different features
(github.com/electronicarts)
2 points
BSDobelix
a year ago
1 comment
20.
▲
Electronic Arts Standard Template Library
(github.com/electronicarts)
2 points
klaussilveira
a year ago
discuss
21.
▲
Framework for rapid prototyping and development of realtime rendering techniques
(github.com/electronicarts)
2 points
davikr
2 years ago
discuss
22.
▲
EA Standard Template Library Design
(github.com/electronicarts)
2 points
bbkane
3 years ago
discuss
23.
▲
EAStdC implements library facilities similar to those in the standard C library
(github.com/electronicarts)
2 points
davikrr
4 years ago
discuss
24.
▲
EA Async implements async-await methods in the JVM
(github.com/electronicarts)
2 points
jhomedall
7 years ago
discuss
25.
▲
Async/Await for Java
(github.com/electronicarts)
2 points
xg15
8 years ago
discuss
26.
▲
EASTL's PS4 codepaths are now available
(github.com/electronicarts)
2 points
popmatrix
9 years ago
discuss
27.
▲
Electronic Arts Standard Template Library
(github.com/electronicarts)
2 points
Polytonic
10 years ago
discuss
28.
▲
Gigi: Rapid prototyping and development of real-time rendering techniques
(github.com/electronicarts)
1 point
ingve
2 years ago
discuss
29.
▲
Gigi: Rapid prototyping and development of real-time rendering techniques
(github.com/electronicarts)
1 point
ingve
2 years ago
discuss
30.
▲
Command and Conquer source code is in GPL violation
(github.com/electronicarts)
1 point
trashburger
6 years ago
discuss
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