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TopNewBestAskShowJobs
TopNewBestAskShowJobs
1.
A Taxonomy of Technical Debt (engineering.riotgames.com)
711 points
edroche
8 years ago
113 comments
2.
Riot Games Approach to Anti-Cheat (engineering.riotgames.com)
557 points
cammm
8 years ago
399 comments
3.
Random Acts of Optimization (engineering.riotgames.com)
279 points
sled
11 years ago
125 comments
4.
A trip down the League of Legends graphics pipeline (engineering.riotgames.com)
261 points
adamnemecek
9 years ago
111 comments
5.
Automated Testing for League of Legends (engineering.riotgames.com)
246 points
jsnell
10 years ago
74 comments
6.
Riot Games Messaging Service (engineering.riotgames.com)
203 points
puzza007
9 years ago
36 comments
7.
League of Legends Chat Service Architecture (engineering.riotgames.com)
139 points
bandris
11 years ago
81 comments
8.
Fixing the Internet for Real Time Applications, Part II (engineering.riotgames.com)
88 points
rayascott
10 years ago
20 comments
9.
Determinism in League of Legends: Unified Clock (engineering.riotgames.com)
56 points
ingve
9 years ago
21 comments
10.
Compressing Skeletal Animation Data (engineering.riotgames.com)
55 points
cpeterso
11 years ago
4 comments
11.
Random Acts of Optimization (engineering.riotgames.com)
15 points
ingve
11 years ago
discuss
12.
Architecture of Riot Messaging Service (engineering.riotgames.com)
13 points
rargulati
9 years ago
1 comment
13.
Profiling: The Case of the Missing Milliseconds (engineering.riotgames.com)
12 points
edroche
8 years ago
discuss
14.
Random Acts of Optimization (engineering.riotgames.com)
11 points
sled
11 years ago
discuss
15.
Fixing the Internet for Real Time Applications: Part II (engineering.riotgames.com)
10 points
ingve
10 years ago
discuss
16.
Moving Mountains of Data to AWS [video] (engineering.riotgames.com)
10 points
ingve
10 years ago
discuss
17.
A Taxonomy of Tech Debt (engineering.riotgames.com)
9 points
ingve
8 years ago
discuss
18.
THE ARCHITECTURE OF THE LEAGUE CLIENT UPDATE (engineering.riotgames.com)
9 points
pchaffee
10 years ago
discuss
19.
Riot Games Engineering: Profiling and Optimizing League of Legends (engineering.riotgames.com)
5 points
corysama
8 years ago
discuss
20.
The Evolution OF Security At Riot Games (engineering.riotgames.com)
5 points
zackpayton
9 years ago
discuss
21.
Running Online Services at Riot: Part III (engineering.riotgames.com)
5 points
dmpress
9 years ago
discuss
22.
How Riot Games manages docker containers in production (engineering.riotgames.com)
5 points
Ph4nt0m
10 years ago
discuss
23.
Running Online Services at Riot: Part I (engineering.riotgames.com)
5 points
mhausenblas
10 years ago
discuss
24.
Riot Games: Fixing the Internet for Real Time Applications (engineering.riotgames.com)
5 points
bdz
10 years ago
discuss
25.
Fixing the Internet for Real Time Applications: Part I (engineering.riotgames.com)
5 points
discreditable
11 years ago
discuss
26.
Moving Mountains of Data to AWS (engineering.riotgames.com)
4 points
DanBC
10 years ago
1 comment
27.
Determinism in League of Legends: Unified Clock (engineering.riotgames.com)
4 points
r4um
9 years ago
discuss
28.
How Riot Games designed their automated support ticket bot (engineering.riotgames.com)
4 points
corysama
9 years ago
discuss
29.
A Trip Down the LOL Graphics Pipeline (engineering.riotgames.com)
4 points
Impossible
9 years ago
discuss
30.
Debugging Software Engineering Titles (engineering.riotgames.com)
4 points
jaaron
10 years ago
discuss
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