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1.
▲
A Taxonomy of Technical Debt
(engineering.riotgames.com)
711 points
edroche
8 years ago
113 comments
2.
▲
Riot Games Approach to Anti-Cheat
(engineering.riotgames.com)
557 points
cammm
8 years ago
399 comments
3.
▲
Random Acts of Optimization
(engineering.riotgames.com)
279 points
sled
11 years ago
125 comments
4.
▲
A trip down the League of Legends graphics pipeline
(engineering.riotgames.com)
261 points
adamnemecek
9 years ago
111 comments
5.
▲
Automated Testing for League of Legends
(engineering.riotgames.com)
246 points
jsnell
10 years ago
74 comments
6.
▲
Riot Games Messaging Service
(engineering.riotgames.com)
203 points
puzza007
9 years ago
36 comments
7.
▲
League of Legends Chat Service Architecture
(engineering.riotgames.com)
139 points
bandris
11 years ago
81 comments
8.
▲
Fixing the Internet for Real Time Applications, Part II
(engineering.riotgames.com)
88 points
rayascott
10 years ago
20 comments
9.
▲
Determinism in League of Legends: Unified Clock
(engineering.riotgames.com)
56 points
ingve
9 years ago
21 comments
10.
▲
Compressing Skeletal Animation Data
(engineering.riotgames.com)
55 points
cpeterso
11 years ago
4 comments
11.
▲
Random Acts of Optimization
(engineering.riotgames.com)
15 points
ingve
11 years ago
discuss
12.
▲
Architecture of Riot Messaging Service
(engineering.riotgames.com)
13 points
rargulati
9 years ago
1 comment
13.
▲
Profiling: The Case of the Missing Milliseconds
(engineering.riotgames.com)
12 points
edroche
8 years ago
discuss
14.
▲
Random Acts of Optimization
(engineering.riotgames.com)
11 points
sled
11 years ago
discuss
15.
▲
Fixing the Internet for Real Time Applications: Part II
(engineering.riotgames.com)
10 points
ingve
10 years ago
discuss
16.
▲
Moving Mountains of Data to AWS [video]
(engineering.riotgames.com)
10 points
ingve
10 years ago
discuss
17.
▲
A Taxonomy of Tech Debt
(engineering.riotgames.com)
9 points
ingve
8 years ago
discuss
18.
▲
THE ARCHITECTURE OF THE LEAGUE CLIENT UPDATE
(engineering.riotgames.com)
9 points
pchaffee
10 years ago
discuss
19.
▲
Riot Games Engineering: Profiling and Optimizing League of Legends
(engineering.riotgames.com)
5 points
corysama
8 years ago
discuss
20.
▲
The Evolution OF Security At Riot Games
(engineering.riotgames.com)
5 points
zackpayton
9 years ago
discuss
21.
▲
Running Online Services at Riot: Part III
(engineering.riotgames.com)
5 points
dmpress
9 years ago
discuss
22.
▲
How Riot Games manages docker containers in production
(engineering.riotgames.com)
5 points
Ph4nt0m
10 years ago
discuss
23.
▲
Running Online Services at Riot: Part I
(engineering.riotgames.com)
5 points
mhausenblas
10 years ago
discuss
24.
▲
Riot Games: Fixing the Internet for Real Time Applications
(engineering.riotgames.com)
5 points
bdz
10 years ago
discuss
25.
▲
Fixing the Internet for Real Time Applications: Part I
(engineering.riotgames.com)
5 points
discreditable
11 years ago
discuss
26.
▲
Moving Mountains of Data to AWS
(engineering.riotgames.com)
4 points
DanBC
10 years ago
1 comment
27.
▲
Determinism in League of Legends: Unified Clock
(engineering.riotgames.com)
4 points
r4um
9 years ago
discuss
28.
▲
How Riot Games designed their automated support ticket bot
(engineering.riotgames.com)
4 points
corysama
9 years ago
discuss
29.
▲
A Trip Down the LOL Graphics Pipeline
(engineering.riotgames.com)
4 points
Impossible
9 years ago
discuss
30.
▲
Debugging Software Engineering Titles
(engineering.riotgames.com)
4 points
jaaron
10 years ago
discuss
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