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1.
▲
Zig, parser combinators, and why they're awesome
(devlog.hexops.com)
351 points
todsacerdoti
5 years ago
131 comments
2.
▲
Building the DirectX shader compiler better than Microsoft?
(devlog.hexops.com)
327 points
emidoots
2 years ago
108 comments
3.
▲
Mach v0.1: Cross-platform Zig graphics
(devlog.hexops.com)
190 points
andreafeletto
4 years ago
47 comments
4.
▲
Packed structs in Zig make bit/flag sets trivial
(devlog.hexops.com)
187 points
slimsag
4 years ago
142 comments
5.
▲
Mach Engine: The Future of Graphics (With Zig)
(devlog.hexops.com)
138 points
ArtWomb
5 years ago
39 comments
6.
▲
Perfecting GLFW for Zig, and finding lurking undefined behavior that went unnot
(devlog.hexops.com)
136 points
todsacerdoti
5 years ago
57 comments
7.
▲
Perfecting WebGPU/Dawn native graphics for Zig
(devlog.hexops.com)
127 points
tehnub
4 years ago
19 comments
8.
▲
Unicode sorting is hard and why browsers added special emoji matching to regexp
(devlog.hexops.com)
97 points
todsacerdoti
5 years ago
55 comments
9.
▲
Increasing my contribution to Zig to $200/mo
(devlog.hexops.com)
63 points
davegauer
5 years ago
13 comments
10.
▲
I write code 100 hours/week, here's why I probably won't stop
(devlog.hexops.com)
58 points
boyter
5 years ago
62 comments
11.
▲
I write code 100 hours/week, here's why I probably won't stop
(devlog.hexops.com)
40 points
tim_sw
3 years ago
77 comments
12.
▲
Unicode data file compression: achieving 40-70% reduction over gzip alone
(devlog.hexops.com)
25 points
boyter
5 years ago
6 comments
13.
▲
My game development journey and why I'm increasing my contribution to Zig (2021)
(devlog.hexops.com)
25 points
cm_silva
3 years ago
1 comment
14.
▲
Packed structs in Zig make bit/flag sets trivial
(devlog.hexops.com)
7 points
fanf2
2 years ago
2 comments
15.
▲
I write code 100 hours/week, here's why I probably won't stop
(devlog.hexops.com)
4 points
ghoomketu
5 years ago
3 comments
16.
▲
I write code 100 hours/week, here's why I probably won't stop
(devlog.hexops.com)
4 points
todsacerdoti
5 years ago
discuss
17.
▲
Postgres regex search over 10k GitHub repositories (using only a MacBook)
(devlog.hexops.com)
4 points
randomdrake
5 years ago
discuss
18.
▲
Mach 0.2 has been released
(devlog.hexops.com)
3 points
jedisct1
3 years ago
discuss
19.
▲
Mach v0.2 released – Zig game engine and graphics toolkit
(devlog.hexops.com)
3 points
kristoff_it
3 years ago
discuss
20.
▲
Mach v0.2 released – Zig game engine and graphics toolkit
(devlog.hexops.com)
3 points
slimsag
3 years ago
discuss
21.
▲
Mach v0.3 Released
(devlog.hexops.com)
2 points
jedisct1
2 years ago
1 comment
22.
▲
Zig Hashmaps Explained
(devlog.hexops.com)
2 points
tsujp
4 years ago
discuss
23.
▲
Postgres regex search over 10k GitHub repositories (using only a MacBook)
(devlog.hexops.com)
2 points
kiyanwang
5 years ago
discuss
24.
▲
Postgres regex search over 10k GitHub repositories (using only a MacBook)
(devlog.hexops.com)
2 points
boyter
5 years ago
discuss
25.
▲
Zig, Parser Combinators – and Why They're (2021)
(devlog.hexops.com)
1 point
all2
4 years ago
discuss
26.
▲
Build an Entity Component System from Scratch
(devlog.hexops.com)
1 point
polyrand
4 years ago
discuss