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TopNewBestAskShowJobs
1.
Classic 3D videogame shadow techniques (30fps.net)
348 points
ibobev
2 years ago
69 comments
2.
Should you normalize RGB values by 255 or 256? (30fps.net)
329 points
pplanu
3 days ago
143 comments
3.
Palette lighting tricks on the Nintendo 64 (30fps.net)
225 points
ibobev
a year ago
55 comments
4.
Portals and Quake (30fps.net)
189 points
ibobev
a year ago
54 comments
5.
A simple way to scale pixel art games (30fps.net)
156 points
msk-lywenn
2 years ago
76 comments
6.
Full screen triangle optimization (30fps.net)
115 points
rck
3 years ago
44 comments
7.
Mapping to the PICO-8 palette, perceptually (30fps.net)
64 points
ibobev
9 months ago
23 comments
8.
HyAB k-means for color quantization (30fps.net)
47 points
ibobev
a year ago
17 comments
9.
Better SRGB to Greyscale Conversion (30fps.net)
27 points
ibobev
8 months ago
11 comments
10.
How to present MS-DOS screenshots (30fps.net)
7 points
ibobev
2 years ago
1 comment
11.
Approximate First Principal Component (30fps.net)
6 points
Bogdanp
10 months ago
discuss
12.
More Accurate Doom Colormap (30fps.net)
5 points
froober
7 months ago
discuss
13.
Portals and Quake (30fps.net)
4 points
todsacerdoti
a year ago
discuss
14.
Mapping to the PICO-8 palette, perceptually (30fps.net)
3 points
xlinux
9 months ago
1 comment
15.
A simple way to scale pixel art games (30fps.net)
3 points
ibobev
2 years ago
1 comment
16.
Why CIELAB doesn't improve median cut (30fps.net)
3 points
todsacerdoti
7 months ago
discuss
17.
Portal flow brings it all together (30fps.net)
3 points
ibobev
a year ago
discuss
18.
Classic 3D videogame shadow techniques (30fps.net)
3 points
todsacerdoti
2 years ago
discuss
19.
Annoying details of a Z-buffer rasterizer (30fps.net)
3 points
PaulHoule
2 years ago
discuss
20.
Single-pass palette refinement and ordered dithering (30fps.net)
2 points
birdculture
a month ago
discuss
21.
HyAB k-means for color quantization (30fps.net)
2 points
todsacerdoti
a year ago
discuss
22.
More Accurate Doom Colormap (30fps.net)
1 point
ibobev
7 months ago
discuss
23.
Approximate First Principal Component (30fps.net)
1 point
ibobev
a year ago
discuss
24.
How Westwood VQA Works (30fps.net)
1 point
ibobev
2 years ago
discuss
25.
How Westwood VQA Works (30fps.net)
1 point
todsacerdoti
2 years ago
discuss
26.
Efficiently split a NumPy array into tiles (30fps.net)
1 point
ibobev
2 years ago
discuss
27.
Classic 3D videogame shadow techniques (30fps.net)
1 point
JNRowe
2 years ago
discuss
28.
Annoying details of a Z-buffer rasterizer (30fps.net)
1 point
todsacerdoti
2 years ago
discuss
29.
Image vector quantization is just like creating a tilemap (30fps.net)
1 point
todsacerdoti
3 years ago
discuss
30.
In-Place Filtering of an Array (30fps.net)
1 point
todsacerdoti
3 years ago
discuss
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