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1.
▲
Classic 3D videogame shadow techniques
(30fps.net)
348 points
ibobev
2 years ago
69 comments
2.
▲
Should you normalize RGB values by 255 or 256?
(30fps.net)
329 points
pplanu
3 days ago
143 comments
3.
▲
Palette lighting tricks on the Nintendo 64
(30fps.net)
225 points
ibobev
a year ago
55 comments
4.
▲
Portals and Quake
(30fps.net)
189 points
ibobev
a year ago
54 comments
5.
▲
A simple way to scale pixel art games
(30fps.net)
156 points
msk-lywenn
2 years ago
76 comments
6.
▲
Full screen triangle optimization
(30fps.net)
115 points
rck
3 years ago
44 comments
7.
▲
Mapping to the PICO-8 palette, perceptually
(30fps.net)
64 points
ibobev
9 months ago
23 comments
8.
▲
HyAB k-means for color quantization
(30fps.net)
47 points
ibobev
a year ago
17 comments
9.
▲
Better SRGB to Greyscale Conversion
(30fps.net)
27 points
ibobev
8 months ago
11 comments
10.
▲
How to present MS-DOS screenshots
(30fps.net)
7 points
ibobev
2 years ago
1 comment
11.
▲
Approximate First Principal Component
(30fps.net)
6 points
Bogdanp
10 months ago
discuss
12.
▲
More Accurate Doom Colormap
(30fps.net)
5 points
froober
7 months ago
discuss
13.
▲
Portals and Quake
(30fps.net)
4 points
todsacerdoti
a year ago
discuss
14.
▲
Mapping to the PICO-8 palette, perceptually
(30fps.net)
3 points
xlinux
9 months ago
1 comment
15.
▲
A simple way to scale pixel art games
(30fps.net)
3 points
ibobev
2 years ago
1 comment
16.
▲
Why CIELAB doesn't improve median cut
(30fps.net)
3 points
todsacerdoti
7 months ago
discuss
17.
▲
Portal flow brings it all together
(30fps.net)
3 points
ibobev
a year ago
discuss
18.
▲
Classic 3D videogame shadow techniques
(30fps.net)
3 points
todsacerdoti
2 years ago
discuss
19.
▲
Annoying details of a Z-buffer rasterizer
(30fps.net)
3 points
PaulHoule
2 years ago
discuss
20.
▲
Single-pass palette refinement and ordered dithering
(30fps.net)
2 points
birdculture
a month ago
discuss
21.
▲
HyAB k-means for color quantization
(30fps.net)
2 points
todsacerdoti
a year ago
discuss
22.
▲
More Accurate Doom Colormap
(30fps.net)
1 point
ibobev
7 months ago
discuss
23.
▲
Approximate First Principal Component
(30fps.net)
1 point
ibobev
a year ago
discuss
24.
▲
How Westwood VQA Works
(30fps.net)
1 point
ibobev
2 years ago
discuss
25.
▲
How Westwood VQA Works
(30fps.net)
1 point
todsacerdoti
2 years ago
discuss
26.
▲
Efficiently split a NumPy array into tiles
(30fps.net)
1 point
ibobev
2 years ago
discuss
27.
▲
Classic 3D videogame shadow techniques
(30fps.net)
1 point
JNRowe
2 years ago
discuss
28.
▲
Annoying details of a Z-buffer rasterizer
(30fps.net)
1 point
todsacerdoti
2 years ago
discuss
29.
▲
Image vector quantization is just like creating a tilemap
(30fps.net)
1 point
todsacerdoti
3 years ago
discuss
30.
▲
In-Place Filtering of an Array
(30fps.net)
1 point
todsacerdoti
3 years ago
discuss
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