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TopNewBestAskShowJobs
TopNewBestAskShowJobs
1.
Smooth Voxel Terrain, Part 2 (2012) (0fps.net)
145 points
fanf2
5 years ago
19 comments
2.
Conway's Game of Life for curved surfaces (2012) (0fps.net)
110 points
babelfish
2 years ago
16 comments
3.
An Analysis of Minecraft-like Engines (2012) (0fps.net)
81 points
galapago
11 years ago
13 comments
4.
Collision Detection, Part 1: Overview (2015) (0fps.net)
77 points
atomlib
6 years ago
8 comments
5.
Turning 8-Bit Sprites into Printable 3D Models (2012) (0fps.net)
62 points
bemmu
11 years ago
4 comments
6.
Collision detection benchmarks (0fps.net)
44 points
33a
11 years ago
10 comments
7.
A level of detail method for blocky voxels (0fps.net)
39 points
ingve
8 years ago
2 comments
8.
Collision Detection, Part 2 (0fps.net)
35 points
fenomas
11 years ago
3 comments
9.
Relations are hard to model in category theory (0fps.net)
4 points
danny00
5 years ago
1 comment
10.
An Analysis of Minecraft-like Engines (2012) (0fps.net)
3 points
IAmLiterallyAB
5 years ago
discuss
11.
Meshing in a Minecraft Game (0fps.net)
3 points
atomlib
6 years ago
discuss
12.
An Analysis of Minecraft-Like Engines (2012) (0fps.net)
3 points
cgrossde
10 years ago
discuss
13.
Peer-to-Peer Ordered Search Indexes (0fps.net)
2 points
nanomonkey
2 years ago
discuss
14.
Peer-to-Peer Ordered Search Indexes (2020) (0fps.net)
2 points
Lucasoato
3 years ago
discuss
15.
Designing Minecraft-like Voxel Engines (0fps.net)
1 point
barisser
11 years ago
discuss
16.
Peer-to-Peer Ordered Search Indexes (0fps.net)
1 point
webmaven
4 years ago
discuss
17.
Peer-to-Peer Ordered Search Indexes (0fps.net)
1 point
ingve
5 years ago
discuss
18.
Collision Detection, Part 1: Overview (2015) (0fps.net)
1 point
atomlib
6 years ago
discuss
19.
Collision detection benchmark (algorithms and implementations) (0fps.net)
1 point
netgusto
10 years ago
discuss
20.
Turning 8-Bit Sprites into Printable 3D Models (2012) (0fps.net)
1 point
bemmu
11 years ago
discuss
21.
Classic 3D videogame shadow techniques (30fps.net)
348 points
ibobev
2 years ago
69 comments
22.
Should you normalize RGB values by 255 or 256? (30fps.net)
329 points
pplanu
5 days ago
145 comments
23.
Palette lighting tricks on the Nintendo 64 (30fps.net)
225 points
ibobev
a year ago
55 comments
24.
Portals and Quake (30fps.net)
189 points
ibobev
a year ago
54 comments
25.
A simple way to scale pixel art games (30fps.net)
156 points
msk-lywenn
2 years ago
76 comments
26.
Full screen triangle optimization (30fps.net)
115 points
rck
3 years ago
44 comments
27.
Mapping to the PICO-8 palette, perceptually (30fps.net)
64 points
ibobev
9 months ago
23 comments
28.
HyAB k-means for color quantization (30fps.net)
47 points
ibobev
a year ago
17 comments
29.
Better SRGB to Greyscale Conversion (30fps.net)
27 points
ibobev
8 months ago
11 comments
30.
How to present MS-DOS screenshots (30fps.net)
7 points
ibobev
2 years ago
1 comment
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