Heykuki News
Top
New
Best
Ask
Show
Jobs
Toggle theme
Login
Top
New
Best
Ask
Show
Jobs
1.
▲
Smooth Voxel Terrain, Part 2 (2012)
(0fps.net)
145 points
fanf2
5 years ago
19 comments
2.
▲
Conway's Game of Life for curved surfaces (2012)
(0fps.net)
110 points
babelfish
2 years ago
16 comments
3.
▲
An Analysis of Minecraft-like Engines (2012)
(0fps.net)
81 points
galapago
11 years ago
13 comments
4.
▲
Collision Detection, Part 1: Overview (2015)
(0fps.net)
77 points
atomlib
6 years ago
8 comments
5.
▲
Turning 8-Bit Sprites into Printable 3D Models (2012)
(0fps.net)
62 points
bemmu
11 years ago
4 comments
6.
▲
Collision detection benchmarks
(0fps.net)
44 points
33a
11 years ago
10 comments
7.
▲
A level of detail method for blocky voxels
(0fps.net)
39 points
ingve
8 years ago
2 comments
8.
▲
Collision Detection, Part 2
(0fps.net)
35 points
fenomas
11 years ago
3 comments
9.
▲
Relations are hard to model in category theory
(0fps.net)
4 points
danny00
5 years ago
1 comment
10.
▲
An Analysis of Minecraft-like Engines (2012)
(0fps.net)
3 points
IAmLiterallyAB
5 years ago
discuss
11.
▲
Meshing in a Minecraft Game
(0fps.net)
3 points
atomlib
6 years ago
discuss
12.
▲
An Analysis of Minecraft-Like Engines (2012)
(0fps.net)
3 points
cgrossde
10 years ago
discuss
13.
▲
Peer-to-Peer Ordered Search Indexes
(0fps.net)
2 points
nanomonkey
2 years ago
discuss
14.
▲
Peer-to-Peer Ordered Search Indexes (2020)
(0fps.net)
2 points
Lucasoato
3 years ago
discuss
15.
▲
Designing Minecraft-like Voxel Engines
(0fps.net)
1 point
barisser
11 years ago
discuss
16.
▲
Peer-to-Peer Ordered Search Indexes
(0fps.net)
1 point
webmaven
4 years ago
discuss
17.
▲
Peer-to-Peer Ordered Search Indexes
(0fps.net)
1 point
ingve
5 years ago
discuss
18.
▲
Collision Detection, Part 1: Overview (2015)
(0fps.net)
1 point
atomlib
6 years ago
discuss
19.
▲
Collision detection benchmark (algorithms and implementations)
(0fps.net)
1 point
netgusto
10 years ago
discuss
20.
▲
Turning 8-Bit Sprites into Printable 3D Models (2012)
(0fps.net)
1 point
bemmu
11 years ago
discuss
21.
▲
Classic 3D videogame shadow techniques
(30fps.net)
348 points
ibobev
2 years ago
69 comments
22.
▲
Should you normalize RGB values by 255 or 256?
(30fps.net)
329 points
pplanu
5 days ago
145 comments
23.
▲
Palette lighting tricks on the Nintendo 64
(30fps.net)
225 points
ibobev
a year ago
55 comments
24.
▲
Portals and Quake
(30fps.net)
189 points
ibobev
a year ago
54 comments
25.
▲
A simple way to scale pixel art games
(30fps.net)
156 points
msk-lywenn
2 years ago
76 comments
26.
▲
Full screen triangle optimization
(30fps.net)
115 points
rck
3 years ago
44 comments
27.
▲
Mapping to the PICO-8 palette, perceptually
(30fps.net)
64 points
ibobev
9 months ago
23 comments
28.
▲
HyAB k-means for color quantization
(30fps.net)
47 points
ibobev
a year ago
17 comments
29.
▲
Better SRGB to Greyscale Conversion
(30fps.net)
27 points
ibobev
8 months ago
11 comments
30.
▲
How to present MS-DOS screenshots
(30fps.net)
7 points
ibobev
2 years ago
1 comment
More