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241.
▲
Wgpu - Unified Interface to Graphics APIs: Direct3D 12, Metal, and Vulkan
(github.com/gfx-rs)
1 point
AbuAssar
a year ago
discuss
242.
▲
Bare Metal Language (BML): High-Performance Embedded Systems Without Assembly
(github.com/bmlanguage)
1 point
thunderbong
a year ago
discuss
243.
▲
Ghostly: Metal alpha blending fixes and color handling improvements
(github.com/ghostty-org)
1 point
ksec
a year ago
discuss
244.
▲
CUDA/Metal accelerated language model inference
(github.com/zeux)
1 point
mooreds
a year ago
discuss
245.
▲
A bare metal raycaster, boots from a floppy image
(github.com/stillwwater)
1 point
thunderbong
2 years ago
discuss
246.
▲
Inferno: Metal Shaders in SwiftUI
(github.com/twostraws)
1 point
jakey_bakey
2 years ago
discuss
247.
▲
C++ renderer based on glTF to Metal back end
(github.com/Reon90)
1 point
reon90
2 years ago
discuss
248.
▲
K3S-Ansible – Automated build of HA k3s Cluster with kube-VIP and MetalLB
(github.com/techno-tim)
1 point
maydemir
4 years ago
discuss
249.
▲
SwiftMetalPlatform: Metal API implementation in Swift on top of Vulkan
(github.com/PHIAR)
1 point
adamnemecek
4 years ago
discuss
250.
▲
TamaGo – bare metal Go for ARM SoCs
(github.com/f-secure-foundry)
1 point
anthropodie
4 years ago
discuss
251.
▲
Show HN: Bare-metal is awesome. Let's share our favourite tools
(github.com/alexellis)
1 point
alexellisuk
5 years ago
discuss
252.
▲
Show HN: Emblem Snake – create Metal Gear Solid V emblems
(github.com/pkukkapalli)
1 point
pkukkapalli
6 years ago
discuss
253.
▲
SwiftMetalPlatform: Metal API Implementation in Swift on Top of the Vulkan API
(github.com/PHIAR)
1 point
adamnemecek
6 years ago
discuss
254.
▲
Show HN: Aluminum – Metal Encoding Utility
(github.com/MaximV88)
1 point
maximv88
6 years ago
discuss
255.
▲
Nanogui: Minimalistic C++/Python GUI Library for OpenGL, GLES2/3, Metal
(github.com/mitsuba-renderer)
1 point
rbanffy
6 years ago
discuss
256.
▲
A bare metal provider for the Kubernetes Cluster API
(github.com/plunder-app)
1 point
alexellisuk
6 years ago
discuss
257.
▲
Open Source Vulkan/DX12/GL/GLES/Metal Rendering Framework from Intel Employees
(github.com/DiligentGraphics)
1 point
jakearmitage
6 years ago
discuss
258.
▲
TamaGo – Bare Metal Go for ARM SoCs
(github.com/inversepath)
1 point
nnx
6 years ago
discuss
259.
▲
2D Go Game Lib Ebiten 1.9.0 Released: No Cgo on Windows, Metal on macOS, etc
(github.com/hajimehoshi)
1 point
hajhatten
7 years ago
discuss
260.
▲
Shadertweak: open source iPad app to rapidly prototype fragment shaders in Metal
(github.com/warrenm)
1 point
ingve
9 years ago
discuss
261.
▲
Forge: Neural Network Toolkit for Apple's Metal
(github.com/hollance)
1 point
adamnemecek
9 years ago
discuss
262.
▲
Show HN: KVSplit – Run 2-3x longer contexts on Apple Silicon
(github.com/dipampaul17)
272 points
dipampaul17
a year ago
40 comments
263.
▲
Show HN: Neosync – Open-Source Data Anonymization for Postgres and MySQL
(github.com/nucleuscloud)
246 points
edrenova
2 years ago
44 comments
264.
▲
Show HN: ClickStack – Open-source Datadog alternative by ClickHouse and HyperDX
(github.com/hyperdxio)
241 points
mikeshi42
a year ago
83 comments
265.
▲
Launch HN: RunAnywhere (YC W26) – Faster AI Inference on Apple Silicon
(github.com/RunanywhereAI)
240 points
sanchitmonga22
3 months ago
153 comments
266.
▲
Show HN: A physically-based GPU ray tracer written in Julia
(makie.org)
198 points
simondanisch
4 months ago
92 comments
267.
▲
Launch HN: Batch (YC S20) – Replays for event-driven systems
154 points
dsies
6 years ago
58 comments
268.
▲
Show HN: Luminal – Open-source, search-based GPU compiler
(github.com/luminal-ai)
153 points
jafioti
10 months ago
60 comments
269.
▲
Show HN: Terminal-Bench-RL: Training long-horizon terminal agents with RL
(github.com/Danau5tin)
125 points
Danau5tin
10 months ago
12 comments
270.
▲
Show HN: Off Grid – Run AI text, image gen, vision offline on your phone
(github.com/alichherawalla)
124 points
ali_chherawalla
4 months ago
66 comments
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