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181.
▲
Google CEL – Common Expression Language Sandbox
(github.com/otobrglez)
1 point
otobrglez
3 years ago
discuss
182.
▲
Generating .gitignore files offline in Neovim
(github.com/wintermute-cell)
1 point
magistr4te
3 years ago
discuss
183.
▲
Show HN: Cells, singleplayer game inspired by agar.io written in Rust
(github.com/psincf)
1 point
psincf
3 years ago
discuss
184.
▲
Celestia – Real-time 3D visualization of space
(github.com/CelestiaProject)
1 point
tempodox
3 years ago
discuss
185.
▲
Celluloid::IO: evented I/O in Ruby with a synchronous API
(github.com/tarcieri)
1 point
bascule
14 years ago
discuss
186.
▲
Cellular automaton animations based on the content of Neovim buffer
(github.com/Eandrju)
1 point
tosh
3 years ago
discuss
187.
▲
cellular-automaton.nvim: cellular automaton animations in Vim
(github.com/Eandrju)
1 point
tambourine_man
3 years ago
discuss
188.
▲
Import High-Resolution Scans of Mars into Blender
(github.com/dcellucci)
1 point
cellu_cc
4 years ago
discuss
189.
▲
Monitor Celery Tasks with Prometheus
(github.com/danihodovic)
1 point
dhxt
4 years ago
discuss
190.
▲
Cellular Fun
(github.com/greenbluebit)
1 point
rudedogg
5 years ago
discuss
191.
▲
Celemony’s ARA is now open source
(github.com/Celemony)
1 point
rock_artist
5 years ago
discuss
192.
▲
Show HN: 1D cellular automata with dynamic exchange of rules
(github.com/juanpabloaj)
1 point
juanpabloaj
5 years ago
discuss
193.
▲
Jumpstarter is an actor framework in Python – Looking for contributors
(github.com/celery)
1 point
the_drow
5 years ago
discuss
194.
▲
Show HN: Celeroku – Monitor Celery Processes on Heroku
(github.com/iyanuashiri)
1 point
iyanuashiri
5 years ago
discuss
195.
▲
GitHub – cellar-wg/ebml-specification: the specification for the EBML format
(github.com/cellar-wg)
1 point
rolph
6 years ago
discuss
196.
▲
Generate faces with any features you want
(github.com/switchablenorms)
1 point
northfoxz
6 years ago
discuss
197.
▲
Show HN: Monitor Celery Workers on Heroku
(github.com/iyanuashiri)
1 point
iyanuashiri
6 years ago
discuss
198.
▲
GhidraX64Dbg – Port your debugging notations between x64 Debug and Ghidra
(github.com/revolver-ocelot-saa)
1 point
mememan81
7 years ago
discuss
199.
▲
ForceCode
(github.com/celador)
1 point
mooreds
7 years ago
discuss
200.
▲
Show HN: Small es6 framework for describing / running Cellular Automata
(github.com/kousun12)
1 point
kousun12
7 years ago
discuss
201.
▲
Player Entity Class from the Game Celeste
(github.com/NoelFB)
1 point
RobLach
8 years ago
discuss
202.
▲
Cellular Automata – Pokemon Type (Gen 1) Battles
(github.com/kennycason)
1 point
KennyCason
10 years ago
discuss
203.
▲
Simulating a worm's brain in the browser
(github.com/zrispo)
1 point
azamat-bagatov
10 years ago
discuss
204.
▲
Cello: Genetic circuit design automation
(github.com/CIDARLAB)
1 point
brakmic
10 years ago
discuss
205.
▲
Spider 0.3: Schedule spiders to scrape web pages using Cron schedule
(github.com/celrenheit)
1 point
celrenheit
11 years ago
discuss
206.
▲
Show HN: Ocelot – A Game Boy and Game Boy Color Emulator in Haskell
5 points
habedi0
a month ago
discuss
207.
▲
Show HN: React isn't the terminal UI bottleneck, the output pipeline is
3 points
nathan-cannon
3 months ago
discuss
208.
▲
Show HN: Cellular-engine – ready-to-use backend for building coding agents
(github.com/vincent-qc)
1 point
vincor-qc
a year ago
discuss
209.
▲
Show HN: Redis-cell, an API rate limiter as a Redis module, written in Rust
(github.com/brandur)
15 points
brandur
10 years ago
1 comment
210.
▲
Show HN: React Cellblock. A grid where components respond to column size
(github.com/dowjones)
12 points
skiano
11 years ago
4 comments
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