Heykuki News

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TopNewBestAskShowJobs
151.
SPIRV-Cross: Vulkan SPIRV to readable GLSL, etc. (no HLSL at this point sadly) (github.com/KhronosGroup)
2 points
Sindisil
10 years ago
discuss
152.
C++ Vulkan API (github.com/nvpro-pipeline)
2 points
adamnemecek
10 years ago
discuss
153.
Adamah – A portable Vulkan compute library for Python and FFI (github.com/krokodil-byte)
1 point
krokodil-byte
5 months ago
2 comments
154.
Show HN: Go LLM inference with a Vulkan GPU back end that beats Ollama's CUDA (github.com/computerex)
1 point
computerex
3 months ago
discuss
155.
Show HN: Vrhi: AI Slop DX9/DX11-Style Immediate API on Vulkan (github.com/hypernewbie)
1 point
hypernewbie
4 months ago
discuss
156.
Show HN: Z-Image Desktop App with MPS and Vulkan Acceleration (github.com/WaveSpeedAI)
1 point
chengzeyi
6 months ago
discuss
157.
Graphics Streaking Kit a.k.a. Gfxstram f.k.a. Vulkan Cereal (github.com/google)
1 point
andsoitis
8 months ago
discuss
158.
Wgpu - Unified Interface to Graphics APIs: Direct3D 12, Metal, and Vulkan (github.com/gfx-rs)
1 point
AbuAssar
a year ago
discuss
159.
Lsfg-Vk: Lossless Scaling Frame Generation on Linux via DXVK/Vulkan (github.com/PancakeTAS)
1 point
LorenDB
a year ago
discuss
160.
GZDoom: OpenGL and Vulkan source port based on the DOOM engine (github.com/ZDoom)
1 point
klaussilveira
a year ago
discuss
161.
awesome-gpgpu – A curated list of GPGPU (CUDA/OpenCL/Vulkan) resources (github.com/jslee02)
1 point
peter_d_sherman
a year ago
discuss
162.
Nvrhi: Common abstraction layer over Direct3D 11, Direct3D 12, and Vulkan 1.2 (github.com/NVIDIA-RTX)
1 point
klaussilveira
a year ago
discuss
163.
VkQuake – a cross-plaform Quake port in Vulkan (github.com/Novum)
1 point
stared
a year ago
discuss
164.
Vuk: Rendergraph-Based Abstraction for Vulkan (github.com/martty)
1 point
klaussilveira
a year ago
discuss
165.
Vulkan Quake port based on QuakeSpasm (github.com/Novum)
1 point
tosh
3 years ago
discuss
166.
Walnut – simple application framework for Vulkan and Dear ImGui apps (github.com/TheCherno)
1 point
maydemir
4 years ago
discuss
167.
SwiftMetalPlatform: Metal API implementation in Swift on top of Vulkan (github.com/PHIAR)
1 point
adamnemecek
4 years ago
discuss
168.
Deploy a tiny game engine to build 3D shooter in C++ (with Vulkan or OpenGL) (github.com/dimi309)
1 point
dimi309_
5 years ago
discuss
169.
GRVK 0.3.0 released, a WIP Mantle API implementation over Vulkan (github.com/libcg)
1 point
libcg
5 years ago
discuss
170.
SwiftMetalPlatform: Metal API Implementation in Swift on Top of the Vulkan API (github.com/PHIAR)
1 point
adamnemecek
6 years ago
discuss
171.
Silk.net – Bringing Vulkan, OpenGL, OpenCL, OpenAL, and GLFW to C# (github.com/Ultz)
1 point
whack
6 years ago
discuss
172.
Open Source Vulkan/DX12/GL/GLES/Metal Rendering Framework from Intel Employees (github.com/DiligentGraphics)
1 point
jakearmitage
6 years ago
discuss
173.
Show HN: Vulkan RTX Ray Tracer Written in JavaScript (github.com/maierfelix)
1 point
Schampu
7 years ago
discuss
174.
Diligent Engine Now Supports Vulkan on iOS (Enabled by MoltenVK) (github.com/DiligentGraphics)
1 point
assiduous
7 years ago
discuss
175.
Physically based Vulkan RTX path tracer using an ES7-like scene description lang (github.com/Nadrin)
1 point
jcelerier
7 years ago
discuss
176.
Show HN: NVK – Vulkan API Bindings for JavaScript (github.com/maierfelix)
1 point
Schampu
7 years ago
discuss
177.
The Latest Release of Diligent Engine Enables Vulkan on MacOS (via MoltenVK) (github.com/DiligentGraphics)
1 point
assiduous
7 years ago
discuss
178.
Diligent Engine now gives direct state transition control in Vulkan/Direct3D12 (github.com)
1 point
assiduous
7 years ago
discuss
179.
Pumex 0.2.0 Vulkan renderer released
1 point
pumex
8 years ago
discuss
180.
Rvg: high level vulkan 2D vector-like graphics api (C++) (github.com/nyorain)
1 point
buovjaga
8 years ago
discuss
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