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151.
▲
SPIRV-Cross: Vulkan SPIRV to readable GLSL, etc. (no HLSL at this point sadly)
(github.com/KhronosGroup)
2 points
Sindisil
10 years ago
discuss
152.
▲
C++ Vulkan API
(github.com/nvpro-pipeline)
2 points
adamnemecek
10 years ago
discuss
153.
▲
Adamah – A portable Vulkan compute library for Python and FFI
(github.com/krokodil-byte)
1 point
krokodil-byte
5 months ago
2 comments
154.
▲
Show HN: Go LLM inference with a Vulkan GPU back end that beats Ollama's CUDA
(github.com/computerex)
1 point
computerex
3 months ago
discuss
155.
▲
Show HN: Vrhi: AI Slop DX9/DX11-Style Immediate API on Vulkan
(github.com/hypernewbie)
1 point
hypernewbie
4 months ago
discuss
156.
▲
Show HN: Z-Image Desktop App with MPS and Vulkan Acceleration
(github.com/WaveSpeedAI)
1 point
chengzeyi
6 months ago
discuss
157.
▲
Graphics Streaking Kit a.k.a. Gfxstram f.k.a. Vulkan Cereal
(github.com/google)
1 point
andsoitis
8 months ago
discuss
158.
▲
Wgpu - Unified Interface to Graphics APIs: Direct3D 12, Metal, and Vulkan
(github.com/gfx-rs)
1 point
AbuAssar
a year ago
discuss
159.
▲
Lsfg-Vk: Lossless Scaling Frame Generation on Linux via DXVK/Vulkan
(github.com/PancakeTAS)
1 point
LorenDB
a year ago
discuss
160.
▲
GZDoom: OpenGL and Vulkan source port based on the DOOM engine
(github.com/ZDoom)
1 point
klaussilveira
a year ago
discuss
161.
▲
awesome-gpgpu – A curated list of GPGPU (CUDA/OpenCL/Vulkan) resources
(github.com/jslee02)
1 point
peter_d_sherman
a year ago
discuss
162.
▲
Nvrhi: Common abstraction layer over Direct3D 11, Direct3D 12, and Vulkan 1.2
(github.com/NVIDIA-RTX)
1 point
klaussilveira
a year ago
discuss
163.
▲
VkQuake – a cross-plaform Quake port in Vulkan
(github.com/Novum)
1 point
stared
a year ago
discuss
164.
▲
Vuk: Rendergraph-Based Abstraction for Vulkan
(github.com/martty)
1 point
klaussilveira
a year ago
discuss
165.
▲
Vulkan Quake port based on QuakeSpasm
(github.com/Novum)
1 point
tosh
3 years ago
discuss
166.
▲
Walnut – simple application framework for Vulkan and Dear ImGui apps
(github.com/TheCherno)
1 point
maydemir
4 years ago
discuss
167.
▲
SwiftMetalPlatform: Metal API implementation in Swift on top of Vulkan
(github.com/PHIAR)
1 point
adamnemecek
4 years ago
discuss
168.
▲
Deploy a tiny game engine to build 3D shooter in C++ (with Vulkan or OpenGL)
(github.com/dimi309)
1 point
dimi309_
5 years ago
discuss
169.
▲
GRVK 0.3.0 released, a WIP Mantle API implementation over Vulkan
(github.com/libcg)
1 point
libcg
5 years ago
discuss
170.
▲
SwiftMetalPlatform: Metal API Implementation in Swift on Top of the Vulkan API
(github.com/PHIAR)
1 point
adamnemecek
6 years ago
discuss
171.
▲
Silk.net – Bringing Vulkan, OpenGL, OpenCL, OpenAL, and GLFW to C#
(github.com/Ultz)
1 point
whack
6 years ago
discuss
172.
▲
Open Source Vulkan/DX12/GL/GLES/Metal Rendering Framework from Intel Employees
(github.com/DiligentGraphics)
1 point
jakearmitage
6 years ago
discuss
173.
▲
Show HN: Vulkan RTX Ray Tracer Written in JavaScript
(github.com/maierfelix)
1 point
Schampu
7 years ago
discuss
174.
▲
Diligent Engine Now Supports Vulkan on iOS (Enabled by MoltenVK)
(github.com/DiligentGraphics)
1 point
assiduous
7 years ago
discuss
175.
▲
Physically based Vulkan RTX path tracer using an ES7-like scene description lang
(github.com/Nadrin)
1 point
jcelerier
7 years ago
discuss
176.
▲
Show HN: NVK – Vulkan API Bindings for JavaScript
(github.com/maierfelix)
1 point
Schampu
7 years ago
discuss
177.
▲
The Latest Release of Diligent Engine Enables Vulkan on MacOS (via MoltenVK)
(github.com/DiligentGraphics)
1 point
assiduous
7 years ago
discuss
178.
▲
Diligent Engine now gives direct state transition control in Vulkan/Direct3D12
(github.com)
1 point
assiduous
7 years ago
discuss
179.
▲
Pumex 0.2.0 Vulkan renderer released
1 point
pumex
8 years ago
discuss
180.
▲
Rvg: high level vulkan 2D vector-like graphics api (C++)
(github.com/nyorain)
1 point
buovjaga
8 years ago
discuss
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