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151.
The Beautiful Machine (fabiensanglard.net)
20 points
janvdberg
6 years ago
9 comments
152.
Another World source code review (2011) (fabiensanglard.net)
19 points
mariuz
8 years ago
discuss
153.
The Polygons of Another World: Game Boy Advance (fabiensanglard.net)
18 points
ingve
6 years ago
3 comments
154.
How the SNES Graphics System Works (fabiensanglard.net)
18 points
ingve
2 years ago
2 comments
155.
The Polygons of Another World: Atari ST (fabiensanglard.net)
18 points
kinetik
6 years ago
2 comments
156.
Capcom CPS-1 Graphic system study (fabiensanglard.net)
18 points
janvdberg
4 years ago
discuss
157.
Why Android Developers No Longer Need Windows USB Drivers (fabiensanglard.net)
16 points
trelane
2 years ago
2 comments
158.
Prince of Persia Code Review (6502 Apple II version) (fabiensanglard.net)
16 points
0x0
13 years ago
discuss
159.
Duke Nukem 3D Code Review (2013) (fabiensanglard.net)
15 points
erikano
11 years ago
3 comments
160.
Interviews with John Carmack [~1997-2008] [pdf] (fabiensanglard.net)
15 points
hboon
8 years ago
3 comments
161.
Jurassic Park: Trespasser CG Source Code Review (fabiensanglard.net)
15 points
coderdude
12 years ago
1 comment
162.
The Game Engine Black Book: Wolfenstein 3D, 2nd edition has shipped on paper too (fabiensanglard.net)
14 points
mariuz
8 years ago
10 comments
163.
The Polygons of Another World: Game Boy Advance (fabiensanglard.net)
14 points
guiambros
6 years ago
discuss
164.
Doom 1993 code review (fabiensanglard.net)
13 points
afterz
16 years ago
discuss
165.
Street Fighter II, paper trails (fabiensanglard.net)
10 points
ibobev
4 years ago
1 comment
166.
Lag Compensation in Valve Games From a Valve Engineer (fabiensanglard.net)
10 points
weaksauce
17 years ago
discuss
167.
Doom3 BFG Source Code Review (fabiensanglard.net)
9 points
0x0
13 years ago
discuss
168.
Let's compile Quake like it's 1997 (fabiensanglard.net)
9 points
chunkles
4 months ago
discuss
169.
Apple's Pro Display XDR takes Thunderbolt 3 to its limit (fabiensanglard.net)
8 points
billiob
3 years ago
discuss
170.
Good Vibrations (fabiensanglard.net)
8 points
svxml
3 years ago
discuss
171.
The Doom III Network Architecture (2006) [pdf] (fabiensanglard.net)
8 points
tosh
5 years ago
discuss
172.
The Polygons of Another World (fabiensanglard.net)
8 points
stephenjudkins
6 years ago
discuss
173.
Quake Engine source code review (fabiensanglard.net)
7 points
nreece
17 years ago
2 comments
174.
Second Reality Code Review (fabiensanglard.net)
7 points
glaze
13 years ago
discuss
175.
The Best Books I ever read: Suggestions for a software engineer. (fabiensanglard.net)
7 points
pmarin
13 years ago
discuss
176.
A Captivating Summer 2007 (fabiensanglard.net)
7 points
WithinReason
2 years ago
discuss
177.
Commander Keen‘s Adaptive Tile Refresh (fabiensanglard.net)
7 points
Tomte
3 years ago
discuss
178.
Quake network layer: Reliability over UDP. (fabiensanglard.net)
6 points
staunch
17 years ago
discuss
179.
Let's compile Quake like it's 1997 (fabiensanglard.net)
6 points
ibobev
4 months ago
discuss
180.
Street Fighter II, Paper Trails (fabiensanglard.net)
6 points
vitplister
4 years ago
discuss
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