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121.
▲
League of Legends Will Be Published by Riot Games in Southeast Asia
(riotgames.com)
1 point
jetnew
4 years ago
discuss
122.
▲
Automated Testing for League of Legends (2016)
(technology.riotgames.com)
1 point
nsoonhui
4 years ago
discuss
123.
▲
Leveling Up Networking for a Multi-Game Future
(technology.riotgames.com)
1 point
alainchabat
4 years ago
discuss
124.
▲
A Taxonomy of Tech Debt
(technology.riotgames.com)
1 point
alainchabat
4 years ago
discuss
125.
▲
Fixing the Internet for Real Time Applications (2016)
(technology.riotgames.com)
1 point
valgaze
5 years ago
discuss
126.
▲
Bug Blog: TFT Bugs and Patches
(technology.riotgames.com)
1 point
joeyespo
5 years ago
discuss
127.
▲
Leveraging Golang for Game Development and Operations
(technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
128.
▲
How Riot Games Uses Slack
(technology.riotgames.com)
1 point
Xelom
6 years ago
discuss
129.
▲
Riot Games Uses Slack
(technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
130.
▲
Technology Interns in 2020: General Game Tech and Tooling-Infrastructure
(technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
131.
▲
Peeking into VALORANT’s Netcode
(technology.riotgames.com)
1 point
mlex
6 years ago
discuss
132.
▲
Valorant Shaders and Gameplay Clarity
(technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
133.
▲
Running Online Services at Riot: Part VI
(technology.riotgames.com)
1 point
jacobwg
6 years ago
discuss
134.
▲
Controlled Chaos with Fault Injection Testing
(technology.riotgames.com)
1 point
edroche
6 years ago
discuss
135.
▲
Bringing Features to Life in Legends of Runeterra
(technology.riotgames.com)
1 point
Impossible
7 years ago
discuss
136.
▲
The Future of League's Engine
(technology.riotgames.com)
1 point
aryeila
7 years ago
discuss
137.
▲
Supercharging Data Delivery: The New League Patcher
(technology.riotgames.com)
1 point
evo_9
7 years ago
discuss
138.
▲
The New League of Legends Patcher
(technology.riotgames.com)
1 point
markdog12
7 years ago
discuss
139.
▲
Stocking Your Shop with Data Science
(technology.riotgames.com)
1 point
aryeila
7 years ago
discuss
140.
▲
Profiling: the case of the missing milliseconds
(engineering.riotgames.com)
1 point
fanf2
8 years ago
discuss
141.
▲
Welcoming Frances Frei to Riot’s D&I and Culture Strike Team
(riotgames.com)
1 point
Impossible
8 years ago
discuss
142.
▲
Determinism in League of Legends: Fixing Divergences
(engineering.riotgames.com)
1 point
mpweiher
8 years ago
discuss
143.
▲
Revisiting Docker and Jenkins
(engineering.riotgames.com)
1 point
grzm
8 years ago
discuss
144.
▲
Under the Hood of the League Client's Hextech UI
(engineering.riotgames.com)
1 point
joubert
8 years ago
discuss
145.
▲
Riot Developer Portal
(developer.riotgames.com)
1 point
gregorymichael
8 years ago
discuss
146.
▲
Determinism in League of Legends: Implementation
(engineering.riotgames.com)
1 point
discreditable
9 years ago
discuss
147.
▲
Running an automated test pipeline for the league client update
(engineering.riotgames.com)
1 point
Liriel
10 years ago
discuss
148.
▲
The Riot Games API: Fulfilling Zuul's Destiny
(engineering.riotgames.com)
1 point
yarapavan
10 years ago
discuss
149.
▲
The Architecture of the League Client Update
(engineering.riotgames.com)
1 point
Juha
10 years ago
discuss
150.
▲
Fixing the internet for realtime applications (1 of 2)
(engineering.riotgames.com)
1 point
alexholehouse
10 years ago
discuss
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