Heykuki News

TopNewBestAskShowJobs
TopNewBestAskShowJobs
121.
League of Legends Will Be Published by Riot Games in Southeast Asia (riotgames.com)
1 point
jetnew
4 years ago
discuss
122.
Automated Testing for League of Legends (2016) (technology.riotgames.com)
1 point
nsoonhui
4 years ago
discuss
123.
Leveling Up Networking for a Multi-Game Future (technology.riotgames.com)
1 point
alainchabat
4 years ago
discuss
124.
A Taxonomy of Tech Debt (technology.riotgames.com)
1 point
alainchabat
4 years ago
discuss
125.
Fixing the Internet for Real Time Applications (2016) (technology.riotgames.com)
1 point
valgaze
5 years ago
discuss
126.
Bug Blog: TFT Bugs and Patches (technology.riotgames.com)
1 point
joeyespo
5 years ago
discuss
127.
Leveraging Golang for Game Development and Operations (technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
128.
How Riot Games Uses Slack (technology.riotgames.com)
1 point
Xelom
6 years ago
discuss
129.
Riot Games Uses Slack (technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
130.
Technology Interns in 2020: General Game Tech and Tooling-Infrastructure (technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
131.
Peeking into VALORANT’s Netcode (technology.riotgames.com)
1 point
mlex
6 years ago
discuss
132.
Valorant Shaders and Gameplay Clarity (technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
133.
Running Online Services at Riot: Part VI (technology.riotgames.com)
1 point
jacobwg
6 years ago
discuss
134.
Controlled Chaos with Fault Injection Testing (technology.riotgames.com)
1 point
edroche
6 years ago
discuss
135.
Bringing Features to Life in Legends of Runeterra (technology.riotgames.com)
1 point
Impossible
7 years ago
discuss
136.
The Future of League's Engine (technology.riotgames.com)
1 point
aryeila
7 years ago
discuss
137.
Supercharging Data Delivery: The New League Patcher (technology.riotgames.com)
1 point
evo_9
7 years ago
discuss
138.
The New League of Legends Patcher (technology.riotgames.com)
1 point
markdog12
7 years ago
discuss
139.
Stocking Your Shop with Data Science (technology.riotgames.com)
1 point
aryeila
7 years ago
discuss
140.
Profiling: the case of the missing milliseconds (engineering.riotgames.com)
1 point
fanf2
8 years ago
discuss
141.
Welcoming Frances Frei to Riot’s D&I and Culture Strike Team (riotgames.com)
1 point
Impossible
8 years ago
discuss
142.
Determinism in League of Legends: Fixing Divergences (engineering.riotgames.com)
1 point
mpweiher
8 years ago
discuss
143.
Revisiting Docker and Jenkins (engineering.riotgames.com)
1 point
grzm
8 years ago
discuss
144.
Under the Hood of the League Client's Hextech UI (engineering.riotgames.com)
1 point
joubert
8 years ago
discuss
145.
Riot Developer Portal (developer.riotgames.com)
1 point
gregorymichael
8 years ago
discuss
146.
Determinism in League of Legends: Implementation (engineering.riotgames.com)
1 point
discreditable
9 years ago
discuss
147.
Running an automated test pipeline for the league client update (engineering.riotgames.com)
1 point
Liriel
10 years ago
discuss
148.
The Riot Games API: Fulfilling Zuul's Destiny (engineering.riotgames.com)
1 point
yarapavan
10 years ago
discuss
149.
The Architecture of the League Client Update (engineering.riotgames.com)
1 point
Juha
10 years ago
discuss
150.
Fixing the internet for realtime applications (1 of 2) (engineering.riotgames.com)
1 point
alexholehouse
10 years ago
discuss
More