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121.
▲
VkQuake – Quake port in Vulkan with dynamic shadows
(github.com/Novum)
2 points
stared
a year ago
discuss
122.
▲
Vterm: A cross-platform, Vulkan terminal emulator written in Rust
(github.com/nuIIpointerexception)
2 points
thunderbong
2 years ago
discuss
123.
▲
SpartanEngine: MIT-licensed C++ Vulkan game engine
(github.com/PanosK92)
2 points
klaussilveira
2 years ago
discuss
124.
▲
Custos – A minimal OpenCL, CUDA, Vulkan and host CPU array manipulation engine
(github.com/elftausend)
2 points
gautomdas
2 years ago
discuss
125.
▲
MoltenVK is a layered implementation of Vulkan 1.2
(github.com/KhronosGroup)
2 points
doener
2 years ago
discuss
126.
▲
Llama.cpp incoming backends: Vulkan, Kompute, SYCL
(github.com/ggerganov)
2 points
irusensei
2 years ago
discuss
127.
▲
VkBasalt: A Vulkan post processing layer for Linux
(github.com/DadSchoorse)
2 points
nateb2022
2 years ago
discuss
128.
▲
DX12/Vulkan Doom 3 port with Blender maps
(github.com/RobertBeckebans)
2 points
jakearmitage
3 years ago
discuss
129.
▲
RBDOOM3-BFG 1.5.0 released: replaces OpenGL with DX12 and Vulkan using NVRHI API
(github.com/RobertBeckebans)
2 points
jakearmitage
3 years ago
discuss
130.
▲
Vita3K Experimental Playstation Vita Emulator for Android (ARM64, Vulkan)
(github.com/Vita3K)
2 points
ArtWomb
3 years ago
discuss
131.
▲
Vulkan Driver for Asahi Linux
(github.com/sponsors)
2 points
58028641
4 years ago
discuss
132.
▲
AMD's deprecated Mantle API re-implemented atop Vulkan
(github.com/libcg)
2 points
libcg
5 years ago
discuss
133.
▲
Show HN: An Interactive GPU/CPU Path Tracer on DXR/Vulkan/Metal/OptiX/Embree
(github.com/Twinklebear)
2 points
Twinklebear
5 years ago
discuss
134.
▲
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++
(github.com/nvpro-samples)
2 points
Impossible
5 years ago
discuss
135.
▲
VkResample – real-time Vulkan FFT upscaling
(github.com/DTolm)
2 points
DTolm
5 years ago
discuss
136.
▲
VkFFT – Vulkan Fast Fourier Transform Library Now MPL 2.0
(github.com/dtolm)
2 points
DTolm
6 years ago
discuss
137.
▲
Glfw: A Multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
(github.com/glfw)
2 points
blackandblue
6 years ago
discuss
138.
▲
Finding a Vulkan driver bug using spirv-fuzz
(github.com/google)
2 points
liquid_room
6 years ago
discuss
139.
▲
Vulkan API for JavaScript/TypeScript
(github.com/maierfelix)
2 points
pjmlp
7 years ago
discuss
140.
▲
Show HN: Vulkan API for JavaScript
(github.com/maierfelix)
2 points
Schampu
7 years ago
discuss
141.
▲
Gl_portable_explicit: a “Vulkan-like” (not really) OpenGL 1.4
(github.com/procedural)
2 points
Procedural
7 years ago
discuss
142.
▲
V-EZ: Vulkan wrapper library
(github.com/GPUOpen-LibrariesAndSDKs)
2 points
ingve
8 years ago
discuss
143.
▲
GLove: OpenGL ES on Top of Vulkan
(github.com/Think-Silicon)
2 points
littlestymaar
8 years ago
discuss
144.
▲
GLOVE – GL over Vulkan
(github.com/Think-Silicon)
2 points
algorithm314
8 years ago
discuss
145.
▲
Vulkan-Based D3D11 Implementation for Linux with Wine
(github.com/doitsujin)
2 points
gregorymichael
8 years ago
discuss
146.
▲
OpenGL Overload: OpenGL Implementation on Top of Vulkan
(github.com/g-truc)
2 points
mpweiher
9 years ago
discuss
147.
▲
OpenGL and Vulkan comparison on rendering a CAD scene using various techniques
(github.com/nvpro-samples)
2 points
desdiv
9 years ago
discuss
148.
▲
Mozilla Obsidian API Proposal: GPU API for WASM, Based on Vulkan
(github.com/KhronosGroup)
2 points
pitaj
9 years ago
discuss
149.
▲
Obsidian API Proposal from Mozilla – Vulkan/Metal/DX12 Style API for the Web
(github.com/kvark)
2 points
monocasa
9 years ago
discuss
150.
▲
SPIRV-Cross: Vulkan SPIRV to readable GLSL, etc. (no HLSL at this point sadly)
(github.com/KhronosGroup)
2 points
Sindisil
10 years ago
discuss
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