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91.
Keeping Legacy Software Alive: A Case Study (technology.riotgames.com)
2 points
ingve
5 years ago
discuss
92.
A Taxonomy of Tech Debt (technology.riotgames.com)
2 points
duiker101
5 years ago
discuss
93.
Riot Games uses Golang for game development and operations (technology.riotgames.com)
2 points
lanecwagner
6 years ago
discuss
94.
Valorant's 128-Tick Servers (technology.riotgames.com)
2 points
ksec
6 years ago
discuss
95.
Valorant Server Performance (technology.riotgames.com)
2 points
holografix
6 years ago
discuss
96.
How Riot runs their backend (technology.riotgames.com)
2 points
jakon89
6 years ago
discuss
97.
The Future of League of Legend's Engine (technology.riotgames.com)
2 points
davedx
7 years ago
discuss
98.
Riot's Approach to Anti-Cheat (2018) (technology.riotgames.com)
2 points
Liriel
7 years ago
discuss
99.
Better Apps with React Server-Side Rendering (technology.riotgames.com)
2 points
joeyespo
7 years ago
discuss
100.
Using Perforce in a Complex Jenkins Pipeline (engineering.riotgames.com)
2 points
pplonski86
7 years ago
discuss
101.
Cleaning up data debt in League of Legends (engineering.riotgames.com)
2 points
bdz
8 years ago
discuss
102.
Riot's First Steps Forward (riotgames.com)
2 points
nachi
8 years ago
discuss
103.
Animation in the League of Legends client (engineering.riotgames.com)
2 points
throwaway899
8 years ago
discuss
104.
Profiling: SIMD and Data Ordering benefits (engineering.riotgames.com)
2 points
rumdz
8 years ago
discuss
105.
Debugging Titles (engineering.riotgames.com)
2 points
fagnerbrack
8 years ago
discuss
106.
Profiling: Measurement and Analysis (from Riot Games) (engineering.riotgames.com)
2 points
Senlaar
8 years ago
discuss
107.
Modern web tech powering PC games: League of Legend's new client (engineering.riotgames.com)
2 points
jaaron
9 years ago
discuss
108.
Automated Testing for League of Legends (engineering.riotgames.com)
2 points
ingve
10 years ago
discuss
109.
League of Legends Chat Service Architecture – Persistence (engineering.riotgames.com)
2 points
ChrisArchitect
10 years ago
discuss
110.
Random Acts of Optimization (engineering.riotgames.com)
2 points
elithrar
11 years ago
discuss
111.
League of Legends Chat Service Architecture (engineering.riotgames.com)
2 points
bandris
11 years ago
discuss
112.
Docker at Riot Games (League of Legends) (engineering.riotgames.com)
2 points
collinglass
11 years ago
discuss
113.
E-Sports economics by president of esports at Riot (riotgames.com)
1 point
erwinh
3 years ago
1 comment
114.
The Next Five Years at Riot Games (riotgames.com)
1 point
haunter
4 years ago
1 comment
115.
Riot Opens Up League of Legends Developer API (developer.riotgames.com)
1 point
rubyn00bie
12 years ago
discuss
116.
Riot's Vanguard Security Update: Closing the Pre-Boot Gap (riotgames.com)
1 point
areoform
6 months ago
discuss
117.
Scalability and Load Testing for Valorant (2020) (technology.riotgames.com)
1 point
prydt
8 months ago
discuss
118.
A taxonomy of tech debt (2018) (technology.riotgames.com)
1 point
EndXA
2 years ago
discuss
119.
Valorant Shaders and Gameplay Clarity (technology.riotgames.com)
1 point
raytopia
2 years ago
discuss
120.
The Art of Spell Casting, Part 1 (technology.riotgames.com)
1 point
ibobev
2 years ago
discuss
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