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91.
▲
Keeping Legacy Software Alive: A Case Study
(technology.riotgames.com)
2 points
ingve
5 years ago
discuss
92.
▲
A Taxonomy of Tech Debt
(technology.riotgames.com)
2 points
duiker101
5 years ago
discuss
93.
▲
Riot Games uses Golang for game development and operations
(technology.riotgames.com)
2 points
lanecwagner
6 years ago
discuss
94.
▲
Valorant's 128-Tick Servers
(technology.riotgames.com)
2 points
ksec
6 years ago
discuss
95.
▲
Valorant Server Performance
(technology.riotgames.com)
2 points
holografix
6 years ago
discuss
96.
▲
How Riot runs their backend
(technology.riotgames.com)
2 points
jakon89
6 years ago
discuss
97.
▲
The Future of League of Legend's Engine
(technology.riotgames.com)
2 points
davedx
7 years ago
discuss
98.
▲
Riot's Approach to Anti-Cheat (2018)
(technology.riotgames.com)
2 points
Liriel
7 years ago
discuss
99.
▲
Better Apps with React Server-Side Rendering
(technology.riotgames.com)
2 points
joeyespo
7 years ago
discuss
100.
▲
Using Perforce in a Complex Jenkins Pipeline
(engineering.riotgames.com)
2 points
pplonski86
7 years ago
discuss
101.
▲
Cleaning up data debt in League of Legends
(engineering.riotgames.com)
2 points
bdz
8 years ago
discuss
102.
▲
Riot's First Steps Forward
(riotgames.com)
2 points
nachi
8 years ago
discuss
103.
▲
Animation in the League of Legends client
(engineering.riotgames.com)
2 points
throwaway899
8 years ago
discuss
104.
▲
Profiling: SIMD and Data Ordering benefits
(engineering.riotgames.com)
2 points
rumdz
8 years ago
discuss
105.
▲
Debugging Titles
(engineering.riotgames.com)
2 points
fagnerbrack
8 years ago
discuss
106.
▲
Profiling: Measurement and Analysis (from Riot Games)
(engineering.riotgames.com)
2 points
Senlaar
8 years ago
discuss
107.
▲
Modern web tech powering PC games: League of Legend's new client
(engineering.riotgames.com)
2 points
jaaron
9 years ago
discuss
108.
▲
Automated Testing for League of Legends
(engineering.riotgames.com)
2 points
ingve
10 years ago
discuss
109.
▲
League of Legends Chat Service Architecture – Persistence
(engineering.riotgames.com)
2 points
ChrisArchitect
10 years ago
discuss
110.
▲
Random Acts of Optimization
(engineering.riotgames.com)
2 points
elithrar
11 years ago
discuss
111.
▲
League of Legends Chat Service Architecture
(engineering.riotgames.com)
2 points
bandris
11 years ago
discuss
112.
▲
Docker at Riot Games (League of Legends)
(engineering.riotgames.com)
2 points
collinglass
11 years ago
discuss
113.
▲
E-Sports economics by president of esports at Riot
(riotgames.com)
1 point
erwinh
3 years ago
1 comment
114.
▲
The Next Five Years at Riot Games
(riotgames.com)
1 point
haunter
4 years ago
1 comment
115.
▲
Riot Opens Up League of Legends Developer API
(developer.riotgames.com)
1 point
rubyn00bie
12 years ago
discuss
116.
▲
Riot's Vanguard Security Update: Closing the Pre-Boot Gap
(riotgames.com)
1 point
areoform
6 months ago
discuss
117.
▲
Scalability and Load Testing for Valorant (2020)
(technology.riotgames.com)
1 point
prydt
8 months ago
discuss
118.
▲
A taxonomy of tech debt (2018)
(technology.riotgames.com)
1 point
EndXA
2 years ago
discuss
119.
▲
Valorant Shaders and Gameplay Clarity
(technology.riotgames.com)
1 point
raytopia
2 years ago
discuss
120.
▲
The Art of Spell Casting, Part 1
(technology.riotgames.com)
1 point
ibobev
2 years ago
discuss
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