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91.
▲
Efficient Sparse Voxel Octrees
(research.nvidia.com)
2 points
Impossible
6 years ago
discuss
92.
▲
Hardware-Enabled Artificial Intelligence – VLSI2018_HardwareAI.pdf.PDF
(research.nvidia.com)
2 points
rbanffy
7 years ago
discuss
93.
▲
Unsupervised Image-To-Image Translation Networks
(research.nvidia.com)
2 points
gk1
8 years ago
discuss
94.
▲
Progressive Growing of GANs for Improved Quality, Stability, and Variation
(research.nvidia.com)
2 points
blaze33
9 years ago
discuss
95.
▲
An Evaluation of the TRIPS Computer System
(research.nvidia.com)
2 points
luu
11 years ago
discuss
96.
▲
Nemotron-Cascade 2: Post-Training LLMs with Cascade RL
(research.nvidia.com)
1 point
daureg
24 days ago
1 comment
97.
▲
Small Language Models Are the Future of Agentic AI
(research.nvidia.com)
1 point
scrollbar
7 months ago
1 comment
98.
▲
Filtering After Shading with Stochastic Texture Filtering
(research.nvidia.com)
1 point
blakepelton
9 months ago
1 comment
99.
▲
Random-Access Neural Compression of Material Textures
(research.nvidia.com)
1 point
bartwr
3 years ago
1 comment
100.
▲
Déjà View: Looping Transformers for Multi-View 3D Reconstruction
(research.nvidia.com)
1 point
theschwa
4 days ago
discuss
101.
▲
Nvidia Nemotron-3 White Paper [pdf]
(research.nvidia.com)
1 point
buildbot
6 months ago
discuss
102.
▲
One battle after another: using RL-guided reasoning for next-token prediction
(research.nvidia.com)
1 point
macleginn
8 months ago
discuss
103.
▲
Helix Parallelism: Rethinking Sharding Strategies for Interactive LLM Decoding
(research.nvidia.com)
1 point
rbanffy
10 months ago
discuss
104.
▲
Nvidia Gr00T - An Improved Open Foundation Model for Generalist Humanoid Robots
(research.nvidia.com)
1 point
bottomotto
a year ago
discuss
105.
▲
Improved Stochastic Texture Filtering Through Sample Resuse
(research.nvidia.com)
1 point
ibobev
a year ago
discuss
106.
▲
High-Quality Image Generation with Pixel Space Laplacian Diffusion Models
(research.nvidia.com)
1 point
lnyan
2 years ago
discuss
107.
▲
Tight Bounding Boxes for Voxels and Bricks in a Signed Distance Field Ray Tracer
(research.nvidia.com)
1 point
ccpp
2 years ago
discuss
108.
▲
Key-Locked Rank One Editing for Text-to-Image Personalization
(research.nvidia.com)
1 point
nextos
3 years ago
discuss
109.
▲
Random-Access Neural Compression of Material Textures
(research.nvidia.com)
1 point
ArtWomb
3 years ago
discuss
110.
▲
Microfacet theory for non-uniform heightfields
(research.nvidia.com)
1 point
ibobev
3 years ago
discuss
111.
▲
Nvidia's system that learns tennis skills from videos
(research.nvidia.com)
1 point
mdda
3 years ago
discuss
112.
▲
Key-Locked Rank One Editing for Text-to-Image Personalization
(research.nvidia.com)
1 point
GaggiX
3 years ago
discuss
113.
▲
Real-Time Path Tracing and Beyond
(research.nvidia.com)
1 point
ibobev
4 years ago
discuss
114.
▲
Computational Zoom: A Framework for Post-Capture Image Composition (2017) [pdf]
(research.nvidia.com)
1 point
Tomte
4 years ago
discuss
115.
▲
Megakernels Considered Harmful: Wavefront Path Tracing on GPUs (2013)
(research.nvidia.com)
1 point
erichocean
5 years ago
discuss
116.
▲
Computational Zoom: A Framework for Post-Capture Image Composition (2017) [pdf]
(research.nvidia.com)
1 point
Tomte
5 years ago
discuss
117.
▲
Design of Scalable Multi-Chip-Module-Based Deep Neural Network Accelerator
(research.nvidia.com)
1 point
godelmachine
6 years ago
discuss
118.
▲
Reconstruction of Monte Carlo Scenes Using a Recurrent Denoising Autoencoder [pdf]
(research.nvidia.com)
1 point
lawrenceyan
8 years ago
discuss
119.
▲
Interactive Reconstruction of Image Sequences Using Recurrent Autoencoder
(research.nvidia.com)
1 point
signa11
8 years ago
discuss
120.
▲
Spatiotemporal Variance-Guided Filtering for Global Illumination
(research.nvidia.com)
1 point
brian-armstrong
8 years ago
discuss
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