Heykuki News

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TopNewBestAskShowJobs
91.
Efficient Sparse Voxel Octrees (research.nvidia.com)
2 points
Impossible
6 years ago
discuss
92.
Hardware-Enabled Artificial Intelligence – VLSI2018_HardwareAI.pdf.PDF (research.nvidia.com)
2 points
rbanffy
7 years ago
discuss
93.
Unsupervised Image-To-Image Translation Networks (research.nvidia.com)
2 points
gk1
8 years ago
discuss
94.
Progressive Growing of GANs for Improved Quality, Stability, and Variation (research.nvidia.com)
2 points
blaze33
9 years ago
discuss
95.
An Evaluation of the TRIPS Computer System (research.nvidia.com)
2 points
luu
11 years ago
discuss
96.
Nemotron-Cascade 2: Post-Training LLMs with Cascade RL (research.nvidia.com)
1 point
daureg
24 days ago
1 comment
97.
Small Language Models Are the Future of Agentic AI (research.nvidia.com)
1 point
scrollbar
7 months ago
1 comment
98.
Filtering After Shading with Stochastic Texture Filtering (research.nvidia.com)
1 point
blakepelton
9 months ago
1 comment
99.
Random-Access Neural Compression of Material Textures (research.nvidia.com)
1 point
bartwr
3 years ago
1 comment
100.
Déjà View: Looping Transformers for Multi-View 3D Reconstruction (research.nvidia.com)
1 point
theschwa
4 days ago
discuss
101.
Nvidia Nemotron-3 White Paper [pdf] (research.nvidia.com)
1 point
buildbot
6 months ago
discuss
102.
One battle after another: using RL-guided reasoning for next-token prediction (research.nvidia.com)
1 point
macleginn
8 months ago
discuss
103.
Helix Parallelism: Rethinking Sharding Strategies for Interactive LLM Decoding (research.nvidia.com)
1 point
rbanffy
10 months ago
discuss
104.
Nvidia Gr00T - An Improved Open Foundation Model for Generalist Humanoid Robots (research.nvidia.com)
1 point
bottomotto
a year ago
discuss
105.
Improved Stochastic Texture Filtering Through Sample Resuse (research.nvidia.com)
1 point
ibobev
a year ago
discuss
106.
High-Quality Image Generation with Pixel Space Laplacian Diffusion Models (research.nvidia.com)
1 point
lnyan
2 years ago
discuss
107.
Tight Bounding Boxes for Voxels and Bricks in a Signed Distance Field Ray Tracer (research.nvidia.com)
1 point
ccpp
2 years ago
discuss
108.
Key-Locked Rank One Editing for Text-to-Image Personalization (research.nvidia.com)
1 point
nextos
3 years ago
discuss
109.
Random-Access Neural Compression of Material Textures (research.nvidia.com)
1 point
ArtWomb
3 years ago
discuss
110.
Microfacet theory for non-uniform heightfields (research.nvidia.com)
1 point
ibobev
3 years ago
discuss
111.
Nvidia's system that learns tennis skills from videos (research.nvidia.com)
1 point
mdda
3 years ago
discuss
112.
Key-Locked Rank One Editing for Text-to-Image Personalization (research.nvidia.com)
1 point
GaggiX
3 years ago
discuss
113.
Real-Time Path Tracing and Beyond (research.nvidia.com)
1 point
ibobev
4 years ago
discuss
114.
Computational Zoom: A Framework for Post-Capture Image Composition (2017) [pdf] (research.nvidia.com)
1 point
Tomte
4 years ago
discuss
115.
Megakernels Considered Harmful: Wavefront Path Tracing on GPUs (2013) (research.nvidia.com)
1 point
erichocean
5 years ago
discuss
116.
Computational Zoom: A Framework for Post-Capture Image Composition (2017) [pdf] (research.nvidia.com)
1 point
Tomte
5 years ago
discuss
117.
Design of Scalable Multi-Chip-Module-Based Deep Neural Network Accelerator (research.nvidia.com)
1 point
godelmachine
6 years ago
discuss
118.
Reconstruction of Monte Carlo Scenes Using a Recurrent Denoising Autoencoder [pdf] (research.nvidia.com)
1 point
lawrenceyan
8 years ago
discuss
119.
Interactive Reconstruction of Image Sequences Using Recurrent Autoencoder (research.nvidia.com)
1 point
signa11
8 years ago
discuss
120.
Spatiotemporal Variance-Guided Filtering for Global Illumination (research.nvidia.com)
1 point
brian-armstrong
8 years ago
discuss
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