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91.
▲
Nat20: A Dungeons and Dragons 5th Edition combat engine
(github.com/MadsWedendahlKruse)
3 points
homarp
5 months ago
1 comment
92.
▲
Show HN: A simple Dungeons and Dragons 5th edition battle tracker
(github.com/xetorthio)
2 points
xetorthio
2 years ago
discuss
93.
▲
PhpGenerics: Here Be Dragons
(github.com/ircmaxell)
2 points
tambourine_man
6 years ago
discuss
94.
▲
Build a compiler using drag'n'drop
(github.com/keyboardDrummer)
2 points
steenreem
11 years ago
discuss
95.
▲
Show HN: full-featured Drag'n'Drop jQuery plugin with no dependencies in 0.6kb
(github.com/vdemedes)
1 point
vdemedes
14 years ago
2 comments
96.
▲
Show HN: Critical Role Dungeons and Dragons dialogue sumamrization dataset
(github.com/RevanthRameshkumar)
1 point
cosmicskewl
6 years ago
2 comments
97.
▲
DragonRuby stub experimenting with verlet integration and collisions
(github.com/owenbutler)
1 point
thunderbong
3 years ago
discuss
98.
▲
The P2P image distribution Dragonfly is ready for incubating in CNCF?
(github.com/cncf)
1 point
thankswell
7 years ago
discuss
99.
▲
Taskset for Dragonfly BSD
(github.com/NanXiao)
1 point
nanxiao
7 years ago
discuss
100.
▲
Create Drag'nDrop interactions quickly on React apps
(github.com/cassiozen)
1 point
cacozen
10 years ago
discuss
101.
▲
An old library meant to tackle the filesystem dragon in Angular 1.x
(github.com/singhketan)
1 point
ketz
10 years ago
discuss
102.
▲
Show HN: CSS3 Animated Glowing Forms
(kaylarose.github.com)
182 points
kaylarose
15 years ago
57 comments
103.
▲
Show HN: Termcraft – Terminal-first 2D sandbox survival in Rust
(github.com/pagel-s)
136 points
sebosch
2 months ago
25 comments
104.
▲
Show HN: Detecting collision between 500k circles below 5ms
(github.com/supahero1)
59 points
don_shadaman
3 years ago
9 comments
105.
▲
Show HN: Ayin – An open-source photo editing software
(github.com/faresbakhit)
46 points
faresahmed
2 years ago
3 comments
106.
▲
Show HN: Crowd.dev – The open-source platform for community-led growth
(github.com/CrowdDotDev)
24 points
jonathan_re
4 years ago
4 comments
107.
▲
Show HN: Audiopipe – Pipeline for audio diarization, denoising and transcription
(github.com/nullwiz)
7 points
nullwiz
a year ago
discuss
108.
▲
Show HN: wazero compiler ported to 4 new OSes
(github.com/tetratelabs)
7 points
ncruces
2 years ago
discuss
109.
▲
Show HN: Revolutionizing Blockchain Gaming: AI-Driven NFT Battleground
(github.com/SachPlayZ)
6 points
grobat79
a year ago
discuss
110.
▲
Show HN: Dashboard for HN Who Is Hiring
5 points
arxpoetica
7 years ago
3 comments
111.
▲
Ask HN: Are you still profiling CSS selectors?
5 points
tagliala
13 years ago
1 comment
112.
▲
Show HN: Diom – Backend primitives (queue, rate limit, etc.) in one Rust binary
(github.com/svix)
5 points
tasn
a month ago
discuss
113.
▲
Show HN: Diom – Open-source back end primitives with no runtime dependencies
(github.com/svix)
4 points
tasn
22 days ago
discuss
114.
▲
Show HN: Nano – open core siem built on rust and ClickHouse
(nano.rs)
3 points
dannanors
a day ago
discuss
115.
▲
I made Ghost work with multiple users
(github.com/mkawalec)
2 points
bazzleme
12 years ago
1 comment
116.
▲
Show HN: Diom – Back end primitives (queue, rate limit, etc.) in one Rust binary
(github.com/svix)
2 points
tasn
15 days ago
discuss
117.
▲
Show HN: Escape the Room, bounded AI stats game
(github.com/AymanJabr)
2 points
AymanJabr
2 months ago
discuss
118.
▲
Show HN: I built a virtual tabletop for in person RPG games
(tableslayer.com)
2 points
snide
7 months ago
discuss
119.
▲
Show HN: yolo-cls – C++ batch image classification CLI with ONNX Runtime
(github.com/SavaLione)
2 points
savalione
9 months ago
discuss
120.
▲
Show HN: Running local LLMs inside Godot
(github.com/nobodywho-ooo)
2 points
nobodywho-ooo
a year ago
discuss
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