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61.
▲
Determinism in League of Legends: Fixing Divergences
(engineering.riotgames.com)
3 points
cammm
8 years ago
discuss
62.
▲
The Evolution of Security at Riot
(engineering.riotgames.com)
3 points
elithrar
9 years ago
discuss
63.
▲
The Evolution of Security at Riot
(engineering.riotgames.com)
3 points
lindauer
9 years ago
discuss
64.
▲
Under the Hood of the League of Legends Client’s UI
(engineering.riotgames.com)
3 points
ianjsikes
9 years ago
discuss
65.
▲
Under the Hood of the League Client's Hextech UI
(engineering.riotgames.com)
3 points
fntd
9 years ago
discuss
66.
▲
Elementalist Lux: 10 Skins in 30 Megabytes – Riot Games Engineering
(engineering.riotgames.com)
3 points
charlieegan3
9 years ago
discuss
67.
▲
Running Online Services at Riot: Part II
(engineering.riotgames.com)
3 points
kiyanwang
10 years ago
discuss
68.
▲
Running Online Services at Riot Games: Part 1
(engineering.riotgames.com)
3 points
corysama
10 years ago
discuss
69.
▲
Fixing the Internet for Real Time Applications: Part I
(engineering.riotgames.com)
3 points
rbanffy
10 years ago
discuss
70.
▲
Riotgames: Fixing the Internet for Real-Time Applications: Part III
(engineering.riotgames.com)
3 points
samber
10 years ago
discuss
71.
▲
The Architecture of the League Client Update
(engineering.riotgames.com)
3 points
kiyanwang
10 years ago
discuss
72.
▲
Fixing the Internet for Realtime Applications
(engineering.riotgames.com)
3 points
tim_sw
10 years ago
discuss
73.
▲
Voyager: A Search Engine Approach to Understanding Real-Time Player Issues
(engineering.riotgames.com)
3 points
discreditable
10 years ago
discuss
74.
▲
Chat Service Architecture: Persistence
(engineering.riotgames.com)
3 points
discreditable
10 years ago
discuss
75.
▲
Fixing the Internet for Real Time Applications
(engineering.riotgames.com)
3 points
ingve
11 years ago
discuss
76.
▲
Random Acts of Optimization
(engineering.riotgames.com)
3 points
yelnatz
11 years ago
discuss
77.
▲
The Riot Games Engineering Tech Blog
(engineering.riotgames.com)
3 points
ga0bi
11 years ago
discuss
78.
▲
We’re Deleting Some Inactive Accounts
(riotgames.com)
2 points
haunter
4 years ago
2 comments
79.
▲
Fixing the Internet for Real Time Applications
(technology.riotgames.com)
2 points
cryingpotato
3 years ago
1 comment
80.
▲
How Riot Games shares its Worlds competition worldwide
(technology.riotgames.com)
2 points
iamwpj
7 years ago
1 comment
81.
▲
Software-Defined Networking at Riot Games
(engineering.riotgames.com)
2 points
dmpress
9 years ago
1 comment
82.
▲
Riot Games launches League of Legends API
(riotgames.com)
2 points
ayu
12 years ago
discuss
83.
▲
Riot Games API Launches into Beta
(riotgames.com)
2 points
peterkchen
12 years ago
discuss
84.
▲
Riot Tech Blog: Improving Performance by Streamlining League's Server Selection
(riotgames.com)
2 points
doppp
a year ago
discuss
85.
▲
Automated Testing for League of Legends (2016)
(technology.riotgames.com)
2 points
resatori
2 years ago
discuss
86.
▲
Reviving Nexus Blitz
(technology.riotgames.com)
2 points
ibobev
3 years ago
discuss
87.
▲
Getting into the Guts of Berserk
(technology.riotgames.com)
2 points
Liriel
4 years ago
discuss
88.
▲
Getting into the Guts of Berserk
(technology.riotgames.com)
2 points
ibobev
4 years ago
discuss
89.
▲
Strategies for Working in Uncertain Systems
(technology.riotgames.com)
2 points
joeyespo
5 years ago
discuss
90.
▲
Keeping Legacy Software alive: a case study
(technology.riotgames.com)
2 points
PartiallyTyped
5 years ago
discuss
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