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TopNewBestAskShowJobs
61.
Determinism in League of Legends: Fixing Divergences (engineering.riotgames.com)
3 points
cammm
8 years ago
discuss
62.
The Evolution of Security at Riot (engineering.riotgames.com)
3 points
elithrar
9 years ago
discuss
63.
The Evolution of Security at Riot (engineering.riotgames.com)
3 points
lindauer
9 years ago
discuss
64.
Under the Hood of the League of Legends Client’s UI (engineering.riotgames.com)
3 points
ianjsikes
9 years ago
discuss
65.
Under the Hood of the League Client's Hextech UI (engineering.riotgames.com)
3 points
fntd
9 years ago
discuss
66.
Elementalist Lux: 10 Skins in 30 Megabytes – Riot Games Engineering (engineering.riotgames.com)
3 points
charlieegan3
9 years ago
discuss
67.
Running Online Services at Riot: Part II (engineering.riotgames.com)
3 points
kiyanwang
10 years ago
discuss
68.
Running Online Services at Riot Games: Part 1 (engineering.riotgames.com)
3 points
corysama
10 years ago
discuss
69.
Fixing the Internet for Real Time Applications: Part I (engineering.riotgames.com)
3 points
rbanffy
10 years ago
discuss
70.
Riotgames: Fixing the Internet for Real-Time Applications: Part III (engineering.riotgames.com)
3 points
samber
10 years ago
discuss
71.
The Architecture of the League Client Update (engineering.riotgames.com)
3 points
kiyanwang
10 years ago
discuss
72.
Fixing the Internet for Realtime Applications (engineering.riotgames.com)
3 points
tim_sw
10 years ago
discuss
73.
Voyager: A Search Engine Approach to Understanding Real-Time Player Issues (engineering.riotgames.com)
3 points
discreditable
10 years ago
discuss
74.
Chat Service Architecture: Persistence (engineering.riotgames.com)
3 points
discreditable
10 years ago
discuss
75.
Fixing the Internet for Real Time Applications (engineering.riotgames.com)
3 points
ingve
11 years ago
discuss
76.
Random Acts of Optimization (engineering.riotgames.com)
3 points
yelnatz
11 years ago
discuss
77.
The Riot Games Engineering Tech Blog (engineering.riotgames.com)
3 points
ga0bi
11 years ago
discuss
78.
We’re Deleting Some Inactive Accounts (riotgames.com)
2 points
haunter
4 years ago
2 comments
79.
Fixing the Internet for Real Time Applications (technology.riotgames.com)
2 points
cryingpotato
3 years ago
1 comment
80.
How Riot Games shares its Worlds competition worldwide (technology.riotgames.com)
2 points
iamwpj
7 years ago
1 comment
81.
Software-Defined Networking at Riot Games (engineering.riotgames.com)
2 points
dmpress
9 years ago
1 comment
82.
Riot Games launches League of Legends API (riotgames.com)
2 points
ayu
12 years ago
discuss
83.
Riot Games API Launches into Beta (riotgames.com)
2 points
peterkchen
12 years ago
discuss
84.
Riot Tech Blog: Improving Performance by Streamlining League's Server Selection (riotgames.com)
2 points
doppp
a year ago
discuss
85.
Automated Testing for League of Legends (2016) (technology.riotgames.com)
2 points
resatori
2 years ago
discuss
86.
Reviving Nexus Blitz (technology.riotgames.com)
2 points
ibobev
3 years ago
discuss
87.
Getting into the Guts of Berserk (technology.riotgames.com)
2 points
Liriel
4 years ago
discuss
88.
Getting into the Guts of Berserk (technology.riotgames.com)
2 points
ibobev
4 years ago
discuss
89.
Strategies for Working in Uncertain Systems (technology.riotgames.com)
2 points
joeyespo
5 years ago
discuss
90.
Keeping Legacy Software alive: a case study (technology.riotgames.com)
2 points
PartiallyTyped
5 years ago
discuss
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