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61.
▲
CurVis: a Rust raytracer over curved spacetimes
(github.com/fragarriss)
3 points
DiscreteTom
2 years ago
discuss
62.
▲
WebGL demo showing off raytraced water with reflection/refraction
(zhangbei.github.com)
3 points
xwes
14 years ago
discuss
63.
▲
PwshRayTracer: A Raytracer in PowerShell on AWS Lambda
(github.com/ShaunLawrie)
3 points
thunderbong
4 years ago
discuss
64.
▲
TinyRayTracer: Understandable RayTracing in 256 lines of bare C++
(github.com/ssloy)
3 points
lnyan
5 years ago
discuss
65.
▲
C Raytracer with real-time render preview
(github.com/VKoskiv)
3 points
vkoskiv
8 years ago
discuss
66.
▲
Euclider: Non-Euclidean raytracing prototype written in Rust
(github.com/Limeth)
3 points
adamnemecek
8 years ago
discuss
67.
▲
Console Raytracer in C++
(github.com/DinoZ1729)
2 points
reconnecting
8 months ago
discuss
68.
▲
ASCII Raytracing in Javascript
(github.com/trevlovett)
2 points
coreyrecvlohe
15 years ago
discuss
69.
▲
Javascript API for ASCII Raytracing
(github.com/trevlovett)
2 points
kal00ma
15 years ago
discuss
70.
▲
Raytracing in Special Relativity
(github.com/freemeson)
2 points
pzs
4 years ago
discuss
71.
▲
D3D12 Raytracing Fallback Layer
(github.com/Microsoft)
2 points
pablode
8 years ago
discuss
72.
▲
Euclider: Non-Euclidean raytracing prototype
(github.com/Limeth)
2 points
adamnemecek
8 years ago
discuss
73.
▲
A simple Haskell raytracer
(github.com/PWhiddy)
2 points
tehsauce
9 years ago
discuss
74.
▲
Smallpt Rosetta Stone: Raytracing in many different programming languages
(github.com/matt77hias)
1 point
dragontamer
7 years ago
1 comment
75.
▲
Show HN: Ivancerust – 3D voxel renderer using raytracing, written in Rust
(github.com/ivanceras)
1 point
ivanceras
11 years ago
discuss
76.
▲
Building a Raytracer from Scratch in Go
(github.com/ikarishinji9)
1 point
ikarishinji9
5 months ago
discuss
77.
▲
Ashes: WebGL2.0 3D Engine – RayTracing
(github.com/but0n)
1 point
lnyan
4 years ago
discuss
78.
▲
SuperRT: A realtime raytracing extension chip for the SNES
(github.com/ShironekoBen)
1 point
lnyan
4 years ago
discuss
79.
▲
Euclider: Non-Euclidean raytracing prototype
(github.com/Limeth)
1 point
adamnemecek
8 years ago
discuss
80.
▲
Show HN: A physically-based GPU ray tracer written in Julia
(makie.org)
198 points
simondanisch
4 months ago
92 comments
81.
▲
Ask HN: 2D animation or video editing framework with programming interface?
3 points
ddxxdd
7 years ago
3 comments
82.
▲
Ask HN: What is a good resource for learning GR for an applied learner?
2 points
DarmokJalad1701
5 years ago
discuss
83.
▲
Big list of HTTP static server one-liners
(gist.github.com)
282 points
raytracer
5 years ago
95 comments
84.
▲
Show HN: I built a Cargo-like build tool for C/C++
(github.com/randerson112)
177 points
randerson_112
2 months ago
168 comments
85.
▲
Raylib 3.0
5 points
raysan
6 years ago
discuss
86.
▲
Ray tracing demo based on Minecraft
3 points
Overv
14 years ago
discuss
87.
▲
Show HN: Msplat – 3D Gaussian Splatting training in ~90s on M4 Max, native Metal
(github.com/rayanht)
2 points
rayanht
3 months ago
discuss
88.
▲
Show HN: Django-security-hunter – Django security scanner CLI
(pypi.org)
1 point
aburayhanalif
2 months ago
1 comment
89.
▲
Custom Game Engines: A Small Study
(gist.github.com)
390 points
panic
6 years ago
175 comments
90.
▲
Raylib – A simple and easy-to-use library to enjoy video games programming
(github.com/raysan5)
287 points
6581
3 years ago
76 comments
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