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61.
▲
Show HN: Image-triangulation – Delaunay and Voronoi from scratch
(github.com/MauriceGit)
63 points
EllipticCurve
10 years ago
21 comments
62.
▲
Show HN: OpenGL-Shader Tutorial in form of a detailed documented sample project
(github.com/MauriceGit)
58 points
EllipticCurve
10 years ago
7 comments
63.
▲
Show HN: Water-Simulation with Real-Time Reflections and Perlin-Noise Terrain
(github.com/MauriceGit)
51 points
EllipticCurve
10 years ago
18 comments
64.
▲
Show HN: Simple C library for an XBox Controller (Linux) for easy use in games
(github.com/MauriceGit)
36 points
EllipticCurve
10 years ago
9 comments
65.
▲
Show HN: Particle Simulation with OpenGL compute shader – 8M particles
(github.com/MauriceGit)
29 points
EllipticCurve
10 years ago
21 comments
66.
▲
Show HN: Screen-Space Ambient Occlusion from Scratch – 3D Shading on 2D Screen
(github.com/MauriceGit)
7 points
EllipticCurve
10 years ago
2 comments
67.
▲
Show HN: A small low-level C library for Quaternions (+ Usage example/sample)
(github.com/MauriceGit)
6 points
EllipticCurve
10 years ago
2 comments
68.
▲
Small tool for interactive Voronoi image manipulation
(github.com/MauriceGit)
1 point
EllipticCurve
5 years ago
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