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TopNewBestAskShowJobs
61.
League of Legends Chat Service Architecture (engineering.riotgames.com)
2 points
bandris
11 years ago
discuss
62.
Docker at Riot Games (League of Legends) (engineering.riotgames.com)
2 points
collinglass
11 years ago
discuss
63.
Profiling: the case of the missing milliseconds (engineering.riotgames.com)
1 point
fanf2
8 years ago
discuss
64.
Determinism in League of Legends: Fixing Divergences (engineering.riotgames.com)
1 point
mpweiher
8 years ago
discuss
65.
Revisiting Docker and Jenkins (engineering.riotgames.com)
1 point
grzm
8 years ago
discuss
66.
Under the Hood of the League Client's Hextech UI (engineering.riotgames.com)
1 point
joubert
8 years ago
discuss
67.
Determinism in League of Legends: Implementation (engineering.riotgames.com)
1 point
discreditable
9 years ago
discuss
68.
Running an automated test pipeline for the league client update (engineering.riotgames.com)
1 point
Liriel
10 years ago
discuss
69.
The Riot Games API: Fulfilling Zuul's Destiny (engineering.riotgames.com)
1 point
yarapavan
10 years ago
discuss
70.
The Architecture of the League Client Update (engineering.riotgames.com)
1 point
Juha
10 years ago
discuss
71.
Fixing the internet for realtime applications (1 of 2) (engineering.riotgames.com)
1 point
alexholehouse
10 years ago
discuss
72.
Putting jenkins in a docker container (engineering.riotgames.com)
1 point
Pdincau
10 years ago
discuss