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61.
▲
League of Legends Chat Service Architecture
(engineering.riotgames.com)
2 points
bandris
11 years ago
discuss
62.
▲
Docker at Riot Games (League of Legends)
(engineering.riotgames.com)
2 points
collinglass
11 years ago
discuss
63.
▲
Profiling: the case of the missing milliseconds
(engineering.riotgames.com)
1 point
fanf2
8 years ago
discuss
64.
▲
Determinism in League of Legends: Fixing Divergences
(engineering.riotgames.com)
1 point
mpweiher
8 years ago
discuss
65.
▲
Revisiting Docker and Jenkins
(engineering.riotgames.com)
1 point
grzm
8 years ago
discuss
66.
▲
Under the Hood of the League Client's Hextech UI
(engineering.riotgames.com)
1 point
joubert
8 years ago
discuss
67.
▲
Determinism in League of Legends: Implementation
(engineering.riotgames.com)
1 point
discreditable
9 years ago
discuss
68.
▲
Running an automated test pipeline for the league client update
(engineering.riotgames.com)
1 point
Liriel
10 years ago
discuss
69.
▲
The Riot Games API: Fulfilling Zuul's Destiny
(engineering.riotgames.com)
1 point
yarapavan
10 years ago
discuss
70.
▲
The Architecture of the League Client Update
(engineering.riotgames.com)
1 point
Juha
10 years ago
discuss
71.
▲
Fixing the internet for realtime applications (1 of 2)
(engineering.riotgames.com)
1 point
alexholehouse
10 years ago
discuss
72.
▲
Putting jenkins in a docker container
(engineering.riotgames.com)
1 point
Pdincau
10 years ago
discuss