Heykuki News
Top
New
Best
Ask
Show
Jobs
Toggle theme
Login
Top
New
Best
Ask
Show
Jobs
31.
▲
Valorant's 128-Tick Servers
(technology.riotgames.com)
2 points
ksec
6 years ago
discuss
32.
▲
Valorant Server Performance
(technology.riotgames.com)
2 points
holografix
6 years ago
discuss
33.
▲
How Riot runs their backend
(technology.riotgames.com)
2 points
jakon89
6 years ago
discuss
34.
▲
The Future of League of Legend's Engine
(technology.riotgames.com)
2 points
davedx
7 years ago
discuss
35.
▲
Riot's Approach to Anti-Cheat (2018)
(technology.riotgames.com)
2 points
Liriel
7 years ago
discuss
36.
▲
Better Apps with React Server-Side Rendering
(technology.riotgames.com)
2 points
joeyespo
7 years ago
discuss
37.
▲
Scalability and Load Testing for Valorant (2020)
(technology.riotgames.com)
1 point
prydt
8 months ago
discuss
38.
▲
A taxonomy of tech debt (2018)
(technology.riotgames.com)
1 point
EndXA
2 years ago
discuss
39.
▲
Valorant Shaders and Gameplay Clarity
(technology.riotgames.com)
1 point
raytopia
2 years ago
discuss
40.
▲
The Art of Spell Casting, Part 1
(technology.riotgames.com)
1 point
ibobev
2 years ago
discuss
41.
▲
Automated Testing for League of Legends (2016)
(technology.riotgames.com)
1 point
nsoonhui
4 years ago
discuss
42.
▲
Leveling Up Networking for a Multi-Game Future
(technology.riotgames.com)
1 point
alainchabat
4 years ago
discuss
43.
▲
A Taxonomy of Tech Debt
(technology.riotgames.com)
1 point
alainchabat
4 years ago
discuss
44.
▲
Fixing the Internet for Real Time Applications (2016)
(technology.riotgames.com)
1 point
valgaze
5 years ago
discuss
45.
▲
Bug Blog: TFT Bugs and Patches
(technology.riotgames.com)
1 point
joeyespo
5 years ago
discuss
46.
▲
Leveraging Golang for Game Development and Operations
(technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
47.
▲
How Riot Games Uses Slack
(technology.riotgames.com)
1 point
Xelom
6 years ago
discuss
48.
▲
Riot Games Uses Slack
(technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
49.
▲
Technology Interns in 2020: General Game Tech and Tooling-Infrastructure
(technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
50.
▲
Peeking into VALORANT’s Netcode
(technology.riotgames.com)
1 point
mlex
6 years ago
discuss
51.
▲
Valorant Shaders and Gameplay Clarity
(technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
52.
▲
Running Online Services at Riot: Part VI
(technology.riotgames.com)
1 point
jacobwg
6 years ago
discuss
53.
▲
Controlled Chaos with Fault Injection Testing
(technology.riotgames.com)
1 point
edroche
6 years ago
discuss
54.
▲
Bringing Features to Life in Legends of Runeterra
(technology.riotgames.com)
1 point
Impossible
7 years ago
discuss
55.
▲
The Future of League's Engine
(technology.riotgames.com)
1 point
aryeila
7 years ago
discuss
56.
▲
Supercharging Data Delivery: The New League Patcher
(technology.riotgames.com)
1 point
evo_9
7 years ago
discuss
57.
▲
The New League of Legends Patcher
(technology.riotgames.com)
1 point
markdog12
7 years ago
discuss
58.
▲
Stocking Your Shop with Data Science
(technology.riotgames.com)
1 point
aryeila
7 years ago
discuss