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31.
Valorant's 128-Tick Servers (technology.riotgames.com)
2 points
ksec
6 years ago
discuss
32.
Valorant Server Performance (technology.riotgames.com)
2 points
holografix
6 years ago
discuss
33.
How Riot runs their backend (technology.riotgames.com)
2 points
jakon89
6 years ago
discuss
34.
The Future of League of Legend's Engine (technology.riotgames.com)
2 points
davedx
7 years ago
discuss
35.
Riot's Approach to Anti-Cheat (2018) (technology.riotgames.com)
2 points
Liriel
7 years ago
discuss
36.
Better Apps with React Server-Side Rendering (technology.riotgames.com)
2 points
joeyespo
7 years ago
discuss
37.
Scalability and Load Testing for Valorant (2020) (technology.riotgames.com)
1 point
prydt
8 months ago
discuss
38.
A taxonomy of tech debt (2018) (technology.riotgames.com)
1 point
EndXA
2 years ago
discuss
39.
Valorant Shaders and Gameplay Clarity (technology.riotgames.com)
1 point
raytopia
2 years ago
discuss
40.
The Art of Spell Casting, Part 1 (technology.riotgames.com)
1 point
ibobev
2 years ago
discuss
41.
Automated Testing for League of Legends (2016) (technology.riotgames.com)
1 point
nsoonhui
4 years ago
discuss
42.
Leveling Up Networking for a Multi-Game Future (technology.riotgames.com)
1 point
alainchabat
4 years ago
discuss
43.
A Taxonomy of Tech Debt (technology.riotgames.com)
1 point
alainchabat
4 years ago
discuss
44.
Fixing the Internet for Real Time Applications (2016) (technology.riotgames.com)
1 point
valgaze
5 years ago
discuss
45.
Bug Blog: TFT Bugs and Patches (technology.riotgames.com)
1 point
joeyespo
5 years ago
discuss
46.
Leveraging Golang for Game Development and Operations (technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
47.
How Riot Games Uses Slack (technology.riotgames.com)
1 point
Xelom
6 years ago
discuss
48.
Riot Games Uses Slack (technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
49.
Technology Interns in 2020: General Game Tech and Tooling-Infrastructure (technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
50.
Peeking into VALORANT’s Netcode (technology.riotgames.com)
1 point
mlex
6 years ago
discuss
51.
Valorant Shaders and Gameplay Clarity (technology.riotgames.com)
1 point
joeyespo
6 years ago
discuss
52.
Running Online Services at Riot: Part VI (technology.riotgames.com)
1 point
jacobwg
6 years ago
discuss
53.
Controlled Chaos with Fault Injection Testing (technology.riotgames.com)
1 point
edroche
6 years ago
discuss
54.
Bringing Features to Life in Legends of Runeterra (technology.riotgames.com)
1 point
Impossible
7 years ago
discuss
55.
The Future of League's Engine (technology.riotgames.com)
1 point
aryeila
7 years ago
discuss
56.
Supercharging Data Delivery: The New League Patcher (technology.riotgames.com)
1 point
evo_9
7 years ago
discuss
57.
The New League of Legends Patcher (technology.riotgames.com)
1 point
markdog12
7 years ago
discuss
58.
Stocking Your Shop with Data Science (technology.riotgames.com)
1 point
aryeila
7 years ago
discuss