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31.
▲
Vanguard Anti-Cheat Security Update: Closing the Pre-Boot Gap
(riotgames.com)
7 points
haunter
6 months ago
discuss
32.
▲
Riot Games Acquires Hypixel Studios, Developer of Upcoming Block Game Hytale
(riotgames.com)
5 points
AgentK20
6 years ago
discuss
33.
▲
Welcome to Death Dimension
(technology.riotgames.com)
5 points
mdrachuk
6 years ago
discuss
34.
▲
Riot Games Engineering: Profiling and Optimizing League of Legends
(engineering.riotgames.com)
5 points
corysama
8 years ago
discuss
35.
▲
The Evolution OF Security At Riot Games
(engineering.riotgames.com)
5 points
zackpayton
9 years ago
discuss
36.
▲
Running Online Services at Riot: Part III
(engineering.riotgames.com)
5 points
dmpress
9 years ago
discuss
37.
▲
How Riot Games manages docker containers in production
(engineering.riotgames.com)
5 points
Ph4nt0m
10 years ago
discuss
38.
▲
Running Online Services at Riot: Part I
(engineering.riotgames.com)
5 points
mhausenblas
10 years ago
discuss
39.
▲
Riot Games: Fixing the Internet for Real Time Applications
(engineering.riotgames.com)
5 points
bdz
10 years ago
discuss
40.
▲
Fixing the Internet for Real Time Applications: Part I
(engineering.riotgames.com)
5 points
discreditable
11 years ago
discuss
41.
▲
Moving Mountains of Data to AWS
(engineering.riotgames.com)
4 points
DanBC
10 years ago
1 comment
42.
▲
The Legends of Runeterra CI/CD Pipeline
(technology.riotgames.com)
4 points
kungfudoi
5 years ago
discuss
43.
▲
VALORANT's 128-Tick Servers
(technology.riotgames.com)
4 points
adenoudsten
6 years ago
discuss
44.
▲
Riot Games Bug Blog
(technology.riotgames.com)
4 points
aryeila
7 years ago
discuss
45.
▲
Determinism in League of Legends: Unified Clock
(engineering.riotgames.com)
4 points
r4um
9 years ago
discuss
46.
▲
How Riot Games designed their automated support ticket bot
(engineering.riotgames.com)
4 points
corysama
9 years ago
discuss
47.
▲
A Trip Down the LOL Graphics Pipeline
(engineering.riotgames.com)
4 points
Impossible
9 years ago
discuss
48.
▲
Debugging Software Engineering Titles
(engineering.riotgames.com)
4 points
jaaron
10 years ago
discuss
49.
▲
League and other Riot Games require age verification in Brazil from March 17
(riotgames.com)
3 points
haunter
3 months ago
discuss
50.
▲
A Taxonomy of Technical Debt (2018)
(technology.riotgames.com)
3 points
yla92
3 years ago
discuss
51.
▲
Demolishing Wallhacks with Valorant's Fog of War
(technology.riotgames.com)
3 points
judge2020
5 years ago
discuss
52.
▲
Demolishing Wallhacks with VALORANT's Fog of War
(technology.riotgames.com)
3 points
Strom
5 years ago
discuss
53.
▲
Strategies for Working in Uncertain Systems
(technology.riotgames.com)
3 points
mdrachuk
5 years ago
discuss
54.
▲
Riot Games: Leveraging Golang for game development
(technology.riotgames.com)
3 points
BRedSox
6 years ago
discuss
55.
▲
Valorant's 128-Tick Servers
(technology.riotgames.com)
3 points
panic
6 years ago
discuss
56.
▲
Running Online Services at Riot: Part VI
(technology.riotgames.com)
3 points
ksec
6 years ago
discuss
57.
▲
Supercharging Data Delivery: The New League Patcher
(technology.riotgames.com)
3 points
aryeila
7 years ago
discuss
58.
▲
The Riot Games API: Transforms
(technology.riotgames.com)
3 points
edroche
7 years ago
discuss
59.
▲
Riot Games Engineering – Cleaning Up Data Debt in League
(engineering.riotgames.com)
3 points
zachruss92
8 years ago
discuss
60.
▲
Revisiting Docker and Jenkins
(engineering.riotgames.com)
3 points
yarapavan
8 years ago
discuss
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