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31.
Vanguard Anti-Cheat Security Update: Closing the Pre-Boot Gap (riotgames.com)
7 points
haunter
6 months ago
discuss
32.
Riot Games Acquires Hypixel Studios, Developer of Upcoming Block Game Hytale (riotgames.com)
5 points
AgentK20
6 years ago
discuss
33.
Welcome to Death Dimension (technology.riotgames.com)
5 points
mdrachuk
6 years ago
discuss
34.
Riot Games Engineering: Profiling and Optimizing League of Legends (engineering.riotgames.com)
5 points
corysama
8 years ago
discuss
35.
The Evolution OF Security At Riot Games (engineering.riotgames.com)
5 points
zackpayton
9 years ago
discuss
36.
Running Online Services at Riot: Part III (engineering.riotgames.com)
5 points
dmpress
9 years ago
discuss
37.
How Riot Games manages docker containers in production (engineering.riotgames.com)
5 points
Ph4nt0m
10 years ago
discuss
38.
Running Online Services at Riot: Part I (engineering.riotgames.com)
5 points
mhausenblas
10 years ago
discuss
39.
Riot Games: Fixing the Internet for Real Time Applications (engineering.riotgames.com)
5 points
bdz
10 years ago
discuss
40.
Fixing the Internet for Real Time Applications: Part I (engineering.riotgames.com)
5 points
discreditable
11 years ago
discuss
41.
Moving Mountains of Data to AWS (engineering.riotgames.com)
4 points
DanBC
10 years ago
1 comment
42.
The Legends of Runeterra CI/CD Pipeline (technology.riotgames.com)
4 points
kungfudoi
5 years ago
discuss
43.
VALORANT's 128-Tick Servers (technology.riotgames.com)
4 points
adenoudsten
6 years ago
discuss
44.
Riot Games Bug Blog (technology.riotgames.com)
4 points
aryeila
7 years ago
discuss
45.
Determinism in League of Legends: Unified Clock (engineering.riotgames.com)
4 points
r4um
9 years ago
discuss
46.
How Riot Games designed their automated support ticket bot (engineering.riotgames.com)
4 points
corysama
9 years ago
discuss
47.
A Trip Down the LOL Graphics Pipeline (engineering.riotgames.com)
4 points
Impossible
9 years ago
discuss
48.
Debugging Software Engineering Titles (engineering.riotgames.com)
4 points
jaaron
10 years ago
discuss
49.
League and other Riot Games require age verification in Brazil from March 17 (riotgames.com)
3 points
haunter
3 months ago
discuss
50.
A Taxonomy of Technical Debt (2018) (technology.riotgames.com)
3 points
yla92
3 years ago
discuss
51.
Demolishing Wallhacks with Valorant's Fog of War (technology.riotgames.com)
3 points
judge2020
5 years ago
discuss
52.
Demolishing Wallhacks with VALORANT's Fog of War (technology.riotgames.com)
3 points
Strom
5 years ago
discuss
53.
Strategies for Working in Uncertain Systems (technology.riotgames.com)
3 points
mdrachuk
5 years ago
discuss
54.
Riot Games: Leveraging Golang for game development (technology.riotgames.com)
3 points
BRedSox
6 years ago
discuss
55.
Valorant's 128-Tick Servers (technology.riotgames.com)
3 points
panic
6 years ago
discuss
56.
Running Online Services at Riot: Part VI (technology.riotgames.com)
3 points
ksec
6 years ago
discuss
57.
Supercharging Data Delivery: The New League Patcher (technology.riotgames.com)
3 points
aryeila
7 years ago
discuss
58.
The Riot Games API: Transforms (technology.riotgames.com)
3 points
edroche
7 years ago
discuss
59.
Riot Games Engineering – Cleaning Up Data Debt in League (engineering.riotgames.com)
3 points
zachruss92
8 years ago
discuss
60.
Revisiting Docker and Jenkins (engineering.riotgames.com)
3 points
yarapavan
8 years ago
discuss
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