Heykuki News

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31.
Three Tips For Getting Started In the Indie Gaming Biz (jeff-vogel.blogspot.com)
21 points
gcheong
16 years ago
4 comments
32.
Jeff Vogel on changes in your products (jeff-vogel.blogspot.com)
20 points
lucumo
17 years ago
3 comments
33.
More Evidence Of Overwhelming Piracy (jeff-vogel.blogspot.com)
14 points
lucumo
17 years ago
29 comments
34.
Surviving in the Post-Indie Bubble Wasteland (jeff-vogel.blogspot.com)
14 points
charleso
12 years ago
1 comment
35.
Guessing What Is Going To Kill Me, Pt. 2 (jeff-vogel.blogspot.com)
13 points
gcheong
17 years ago
4 comments
36.
The Hardest Game. For Adults. (jeff-vogel.blogspot.com)
11 points
ido
15 years ago
5 comments
37.
The Indie Bubble Is Popping (jeff-vogel.blogspot.com)
10 points
charleso
12 years ago
6 comments
38.
Why Indie Developers Go Insane (jeff-vogel.blogspot.com)
10 points
aaronbrethorst
12 years ago
discuss
39.
Jeff Voegel: Beta Testers - Getting Them, Keeping Them (jeff-vogel.blogspot.com)
9 points
ChrisXYZ
17 years ago
3 comments
40.
The Bottom Feeder: I Am the Cheapest Bastard in Indie Games (jeff-vogel.blogspot.com)
9 points
MikusR
7 years ago
2 comments
41.
Age, Pleasing Apple, and Trying to Climb Out of the Hole (jeff-vogel.blogspot.com)
8 points
aaronbrethorst
11 years ago
discuss
42.
Why Indie Games Should Cost More (jeff-vogel.blogspot.com)
8 points
ChrisXYZ
17 years ago
discuss
43.
Should Games Sell For Donations? Or, Is Setting a Fixed Price For Losers? (jeff-vogel.blogspot.com)
8 points
joshuacc
16 years ago
discuss
44.
The Indie Bubble Revisited (jeff-vogel.blogspot.com)
8 points
lackbeard
11 years ago
discuss
45.
Indie Games Should Be Too Cheap or Too Expensive. (jeff-vogel.blogspot.com)
7 points
gcheong
16 years ago
discuss
46.
On New Games, Rewrites, and the Pain of Higher Prices (jeff-vogel.blogspot.com)
6 points
sebkomianos
12 years ago
discuss
47.
The 10000 Hour Rule. (jeff-vogel.blogspot.com)
5 points
MetallicCloud
15 years ago
1 comment
48.
Don't Ask Questions Until the Player Can Answer (RPG Game Design) (jeff-vogel.blogspot.com)
5 points
joshuacc
15 years ago
discuss
49.
How I Saved the Gaming Industry Overnight By Being Awesome (jeff-vogel.blogspot.com)
5 points
barrkel
16 years ago
discuss
50.
Indie Games Should Cost More, Pt. 2, The Expensening (jeff-vogel.blogspot.com)
4 points
gcheong
17 years ago
discuss
51.
You Gotta Pay Your Dues If You Want To Sing the Blues (jeff-vogel.blogspot.com)
4 points
joshuacc
15 years ago
discuss
52.
Gamer Maker Jeff Vogel - I Don't Finish Games Because I Am Old (jeff-vogel.blogspot.com)
4 points
pragmatic
15 years ago
discuss
53.
Indie Games, Refunds, Terror, and Taking “No” for an Answer (jeff-vogel.blogspot.com)
4 points
benologist
10 years ago
discuss
54.
Marketing, Dumb Luck, and the Popping of the Indie Bubble (jeff-vogel.blogspot.com)
3 points
phenylene
13 years ago
discuss
55.
I Took the Bing It On Challenge and Lived (jeff-vogel.blogspot.com.au)
3 points
MetallicCloud
14 years ago
discuss
56.
Legend of Grimrock and Design Space (jeff-vogel.blogspot.com)
3 points
joshuacc
14 years ago
discuss
57.
Being Nice Is Good Business (jeff-vogel.blogspot.com)
3 points
stackthat
16 years ago
discuss
58.
Why Bushwhacking Your (Video Game) Players Is A Bad Idea (Jeff Vogel, Avernum) (jeff-vogel.blogspot.com)
3 points
angelbob
16 years ago
discuss
59.
Avernum 3, Remasters, and the Joy of Owning Your Work. (2017) (jeff-vogel.blogspot.com)
2 points
Tomte
5 years ago
1 comment
60.
The Miraculous Money of Old People (jeff-vogel.blogspot.com)
2 points
joss82
11 years ago
discuss
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