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31.
▲
Three Tips For Getting Started In the Indie Gaming Biz
(jeff-vogel.blogspot.com)
21 points
gcheong
16 years ago
4 comments
32.
▲
Jeff Vogel on changes in your products
(jeff-vogel.blogspot.com)
20 points
lucumo
17 years ago
3 comments
33.
▲
More Evidence Of Overwhelming Piracy
(jeff-vogel.blogspot.com)
14 points
lucumo
17 years ago
29 comments
34.
▲
Surviving in the Post-Indie Bubble Wasteland
(jeff-vogel.blogspot.com)
14 points
charleso
12 years ago
1 comment
35.
▲
Guessing What Is Going To Kill Me, Pt. 2
(jeff-vogel.blogspot.com)
13 points
gcheong
17 years ago
4 comments
36.
▲
The Hardest Game. For Adults.
(jeff-vogel.blogspot.com)
11 points
ido
15 years ago
5 comments
37.
▲
The Indie Bubble Is Popping
(jeff-vogel.blogspot.com)
10 points
charleso
12 years ago
6 comments
38.
▲
Why Indie Developers Go Insane
(jeff-vogel.blogspot.com)
10 points
aaronbrethorst
12 years ago
discuss
39.
▲
Jeff Voegel: Beta Testers - Getting Them, Keeping Them
(jeff-vogel.blogspot.com)
9 points
ChrisXYZ
17 years ago
3 comments
40.
▲
The Bottom Feeder: I Am the Cheapest Bastard in Indie Games
(jeff-vogel.blogspot.com)
9 points
MikusR
7 years ago
2 comments
41.
▲
Age, Pleasing Apple, and Trying to Climb Out of the Hole
(jeff-vogel.blogspot.com)
8 points
aaronbrethorst
11 years ago
discuss
42.
▲
Why Indie Games Should Cost More
(jeff-vogel.blogspot.com)
8 points
ChrisXYZ
17 years ago
discuss
43.
▲
Should Games Sell For Donations? Or, Is Setting a Fixed Price For Losers?
(jeff-vogel.blogspot.com)
8 points
joshuacc
16 years ago
discuss
44.
▲
The Indie Bubble Revisited
(jeff-vogel.blogspot.com)
8 points
lackbeard
11 years ago
discuss
45.
▲
Indie Games Should Be Too Cheap or Too Expensive.
(jeff-vogel.blogspot.com)
7 points
gcheong
16 years ago
discuss
46.
▲
On New Games, Rewrites, and the Pain of Higher Prices
(jeff-vogel.blogspot.com)
6 points
sebkomianos
12 years ago
discuss
47.
▲
The 10000 Hour Rule.
(jeff-vogel.blogspot.com)
5 points
MetallicCloud
15 years ago
1 comment
48.
▲
Don't Ask Questions Until the Player Can Answer (RPG Game Design)
(jeff-vogel.blogspot.com)
5 points
joshuacc
15 years ago
discuss
49.
▲
How I Saved the Gaming Industry Overnight By Being Awesome
(jeff-vogel.blogspot.com)
5 points
barrkel
16 years ago
discuss
50.
▲
Indie Games Should Cost More, Pt. 2, The Expensening
(jeff-vogel.blogspot.com)
4 points
gcheong
17 years ago
discuss
51.
▲
You Gotta Pay Your Dues If You Want To Sing the Blues
(jeff-vogel.blogspot.com)
4 points
joshuacc
15 years ago
discuss
52.
▲
Gamer Maker Jeff Vogel - I Don't Finish Games Because I Am Old
(jeff-vogel.blogspot.com)
4 points
pragmatic
15 years ago
discuss
53.
▲
Indie Games, Refunds, Terror, and Taking “No” for an Answer
(jeff-vogel.blogspot.com)
4 points
benologist
10 years ago
discuss
54.
▲
Marketing, Dumb Luck, and the Popping of the Indie Bubble
(jeff-vogel.blogspot.com)
3 points
phenylene
13 years ago
discuss
55.
▲
I Took the Bing It On Challenge and Lived
(jeff-vogel.blogspot.com.au)
3 points
MetallicCloud
14 years ago
discuss
56.
▲
Legend of Grimrock and Design Space
(jeff-vogel.blogspot.com)
3 points
joshuacc
14 years ago
discuss
57.
▲
Being Nice Is Good Business
(jeff-vogel.blogspot.com)
3 points
stackthat
16 years ago
discuss
58.
▲
Why Bushwhacking Your (Video Game) Players Is A Bad Idea (Jeff Vogel, Avernum)
(jeff-vogel.blogspot.com)
3 points
angelbob
16 years ago
discuss
59.
▲
Avernum 3, Remasters, and the Joy of Owning Your Work. (2017)
(jeff-vogel.blogspot.com)
2 points
Tomte
5 years ago
1 comment
60.
▲
The Miraculous Money of Old People
(jeff-vogel.blogspot.com)
2 points
joss82
11 years ago
discuss
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