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31.
▲
Rendering Raw HTML in Your React Native Application
(github.com/skptricks)
1 point
sonk1
8 years ago
discuss
32.
▲
Show HN: Game Engine in Julia with 400KB Exports (Vs Unity's 200MB)
(github.com/sinisterMage)
5 points
MrNova
4 months ago
2 comments
33.
▲
Show HN: Wick – censorship circumvention tech repurposed for AI web access
(getwick.dev)
4 points
adamfisk
2 months ago
2 comments
34.
▲
Ask HN: Why do editors still struggle with long lines?
1 point
jiehong
7 months ago
discuss
35.
▲
Mobile Safari rendering considerations
(github.com/jquery)
2 points
johnbender
15 years ago
discuss
36.
▲
Rendering HTML using Python/Pyppeteer: a journey
(github.com/derlin)
2 points
Shitsu
6 years ago
discuss
37.
▲
Pre-rendering AngularJS on the server with Node.js and jsdom
(github.com/ithkuil)
1 point
ilaksh
13 years ago
discuss
38.
▲
Blink Rendering Engine InlineFlowBox.c
(github.com/nwjs)
1 point
jasim
6 years ago
discuss
39.
▲
VS Code uses 13% CPU when idle due to blinking cursor rendering
(github.com/Microsoft)
899 points
Kristine1975
9 years ago
760 comments
40.
▲
FFT-based ocean-wave rendering, implemented in Godot
(github.com/2Retr0)
836 points
RafelMri
2 years ago
103 comments
41.
▲
Terrain rendering in fewer than 20 lines of code
(github.com/s-macke)
793 points
blaze33
9 years ago
93 comments
42.
▲
Terrain rendering algorithm in less than 20 lines of code
(github.com/s-macke)
720 points
netgusto
6 years ago
116 comments
43.
▲
Show HN: StratusGFX, my open-source real-time 3D rendering engine
(github.com/KTStephano)
483 points
ktstephano
3 years ago
82 comments
44.
▲
Voxel Space: Comanche's terrain rendering in less than 20 lines of code (2020)
(github.com/s-macke)
366 points
danbolt
5 years ago
71 comments
45.
▲
The absurd complexity of server-side rendering
(gist.github.com)
361 points
takiwatanga
4 years ago
382 comments
46.
▲
VoxelSpace: Terrain rendering algorithm in less than 20 lines of code (2020)
(github.com/s-macke)
339 points
lnyan
a year ago
89 comments
47.
▲
TinyRenderer – how OpenGL works: software rendering in 500 lines of code
(github.com/ssloy)
328 points
graderjs
4 years ago
38 comments
48.
▲
High-performance 2D graphics rendering on the CPU using sparse strips [pdf]
(github.com/LaurenzV)
281 points
PaulHoule
7 months ago
35 comments
49.
▲
Show HN: Ferrite – Markdown editor in Rust with native Mermaid diagram rendering
(github.com/OlaProeis)
241 points
OlaProis
5 months ago
190 comments
50.
▲
3D graphics rendering pipeline. Implemented in JavaScript. Run in a terminal
(github.com/sinclairzx81)
229 points
bwidlar
7 years ago
51 comments
51.
▲
Show HN: Mizu.js – Lightweight HTML templating library for any-side rendering
(mizu.sh)
225 points
lowlighter
a year ago
86 comments
52.
▲
Show HN: TeXMe – Self-Rendering Markdown and LaTeX Documents
(github.com/susam)
209 points
susam
8 years ago
90 comments
53.
▲
Browsh – A fully-modern text-based browser, rendering to TTY and browsers
(github.com/browsh-org)
209 points
tsujp
4 years ago
61 comments
54.
▲
Github now supports rendering tabular data
(github.com/blog)
200 points
makeramen
13 years ago
57 comments
55.
▲
Carlo – Web rendering surface for Node applications
(github.com/GoogleChromeLabs)
177 points
styfle
8 years ago
92 comments
56.
▲
C++ Lightweight, cross-platform, HTML rendering engine for desktop apps
(github.com/ultralight-ux)
168 points
plp12
6 years ago
110 comments
57.
▲
Skybolt: A C++ planetary environment rendering engine with Python bindings
(github.com/Piraxus)
147 points
matt128
5 years ago
11 comments
58.
▲
MacType: Better Font Rendering for Windows
(github.com/snowie2000)
142 points
tinbucket
5 years ago
124 comments
59.
▲
Drawing Graphics on Apple Vision with the Metal Rendering API
(github.com/gnikoloff)
142 points
georginikolov
2 years ago
91 comments
60.
▲
Ramses – A distributed system for rendering 3D content
(github.com/GENIVI)
136 points
desdiv
7 years ago
25 comments
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