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31.
▲
NeoWall: Run Shadertoy GLSL shaders as 60 FPS Wayland wallpapers (C, <2% CPU)
(github.com/1ay1)
2 points
tfeayush
7 months ago
discuss
32.
▲
RetroRampage: Tutorial showing how to build a retro FPS from scratch in Swift
(github.com/nicklockwood)
2 points
aaronbrethorst
7 years ago
discuss
33.
▲
Old-school FPS in 486 lines of C++
(github.com/ssloy)
2 points
ercharvat
7 years ago
discuss
34.
▲
Console FPS written completely in awk
(github.com/TheMozg)
2 points
_b8r0
9 years ago
discuss
35.
▲
Gloom: Source Code to the Amiga FPS Classic by Black Magic
(github.com/earok)
2 points
doener
9 years ago
discuss
36.
▲
iOS Demo: 60 Hz hardware makes 50 fps much worse than you'd expect.
(github.com/twotoasters)
1 point
tomburns
12 years ago
discuss
37.
▲
Show HN: Game video recording and FPS calculator intercepting DirectX
(github.com/nektra)
1 point
wslh
13 years ago
discuss
38.
▲
Show HN: React Native Stopwatch and Timer, UI thread digit animations at 60 FPS
(github.com/rgommezz)
1 point
rgommezz
3 years ago
discuss
39.
▲
Waldo: Visually detecting hacking or cheating in videos from FPS games
(github.com/waldo-vision)
1 point
memorable
5 years ago
discuss
40.
▲
Game of Life in Rust using gfx – high FPS
(github.com/bebrws)
1 point
bebrws
6 years ago
discuss
41.
▲
Show FPS Status on StatusBar
(github.com/joggerplus)
1 point
flyicarus
10 years ago
discuss
42.
▲
Takt: Android library for measuring FPS using Choreographer
(github.com/wasabeef)
1 point
wasabeef
11 years ago
discuss
43.
▲
Show HN: Quake 1 ported to the Apple Watch
(github.com/MyOwnClone)
692 points
myownclone
4 years ago
216 comments
44.
▲
Show HN: Open-Source Video Editor Web App
588 points
zenkyu
2 years ago
90 comments
45.
▲
Show HN: KiDoom – Running DOOM on PCB Traces
(mikeayles.com)
362 points
mikeayles
6 months ago
49 comments
46.
▲
Show HN: Coi – A language that compiles to WASM, beats React/Vue
225 points
io_eric
5 months ago
69 comments
47.
▲
Show HN: WebAssembly runtime embedded in Godot game engine
(github.com/ashtonmeuser)
32 points
ashtonmeuser
3 years ago
2 comments
48.
▲
Show HN: I built a FOSS tool to run your Steam games in the Cloud
(github.com/PierreBeucher)
30 points
pierrebeucher
a year ago
9 comments
49.
▲
Show HN: FlashRecord – 2MB Python-native CLI screen recorder
(github.com/Flamehaven)
19 points
Flamehaven
7 months ago
7 comments
50.
▲
Show HN: Got VACE working in real-time – 30fps on a 5090
(daydream.live)
10 points
cmuir
4 months ago
discuss
51.
▲
Show HN: Capture and replay <canvas> elements in your web app
9 points
ichasekarma
2 years ago
discuss
52.
▲
Show HN: Snake-inspired FOSS game Dungeon Rush playable in the browser
(midzer.de)
8 points
midzer
2 years ago
5 comments
53.
▲
Show HN: A port of DOOM that runs (almost) entirely on the GPU
(github.com/jhuber6)
8 points
jhuber6
2 years ago
1 comment
54.
▲
Show HN: Codex builds a working NES Emulator in one hour
(github.com/kaonashi-tyc)
6 points
zi2zi-jit
3 months ago
4 comments
55.
▲
Show HN: Lorem.video – placeholder videos generated from URLs
(lorem.video)
6 points
guntis_dev
4 months ago
3 comments
56.
▲
Show HN: Emotive Engine – Animation engine with musical time (not milliseconds)
(github.com/joshtol)
6 points
emotiveengine
7 months ago
2 comments
57.
▲
Show HN: I created a beautiful number animation library for React Native
(number-flow-react-native.awingender.com)
6 points
WingenderA
4 months ago
1 comment
58.
▲
Show HN: ChartGPU – WebGPU charting library, 1M+ points at 60fps
(github.com/ChartGPU)
6 points
huntergemmer
5 months ago
discuss
59.
▲
We scanned 100 Smithery MCP servers, 22 flagged, here's what we found
5 points
chaksaray
a month ago
6 comments
60.
▲
Ask HN: How do I become a MMO netcode programmer?
5 points
nickyvanurk
5 years ago
1 comment
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