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TopNewBestAskShowJobs
31.
Riot Games Engineering – Cleaning Up Data Debt in League (engineering.riotgames.com)
3 points
zachruss92
8 years ago
discuss
32.
Revisiting Docker and Jenkins (engineering.riotgames.com)
3 points
yarapavan
8 years ago
discuss
33.
Determinism in League of Legends: Fixing Divergences (engineering.riotgames.com)
3 points
cammm
8 years ago
discuss
34.
The Evolution of Security at Riot (engineering.riotgames.com)
3 points
elithrar
9 years ago
discuss
35.
The Evolution of Security at Riot (engineering.riotgames.com)
3 points
lindauer
9 years ago
discuss
36.
Under the Hood of the League of Legends Client’s UI (engineering.riotgames.com)
3 points
ianjsikes
9 years ago
discuss
37.
Under the Hood of the League Client's Hextech UI (engineering.riotgames.com)
3 points
fntd
9 years ago
discuss
38.
Elementalist Lux: 10 Skins in 30 Megabytes – Riot Games Engineering (engineering.riotgames.com)
3 points
charlieegan3
9 years ago
discuss
39.
Running Online Services at Riot: Part II (engineering.riotgames.com)
3 points
kiyanwang
10 years ago
discuss
40.
Running Online Services at Riot Games: Part 1 (engineering.riotgames.com)
3 points
corysama
10 years ago
discuss
41.
Fixing the Internet for Real Time Applications: Part I (engineering.riotgames.com)
3 points
rbanffy
10 years ago
discuss
42.
Riotgames: Fixing the Internet for Real-Time Applications: Part III (engineering.riotgames.com)
3 points
samber
10 years ago
discuss
43.
The Architecture of the League Client Update (engineering.riotgames.com)
3 points
kiyanwang
10 years ago
discuss
44.
Fixing the Internet for Realtime Applications (engineering.riotgames.com)
3 points
tim_sw
10 years ago
discuss
45.
Voyager: A Search Engine Approach to Understanding Real-Time Player Issues (engineering.riotgames.com)
3 points
discreditable
10 years ago
discuss
46.
Chat Service Architecture: Persistence (engineering.riotgames.com)
3 points
discreditable
10 years ago
discuss
47.
Fixing the Internet for Real Time Applications (engineering.riotgames.com)
3 points
ingve
11 years ago
discuss
48.
Random Acts of Optimization (engineering.riotgames.com)
3 points
yelnatz
11 years ago
discuss
49.
The Riot Games Engineering Tech Blog (engineering.riotgames.com)
3 points
ga0bi
11 years ago
discuss
50.
Software-Defined Networking at Riot Games (engineering.riotgames.com)
2 points
dmpress
9 years ago
1 comment
51.
Using Perforce in a Complex Jenkins Pipeline (engineering.riotgames.com)
2 points
pplonski86
7 years ago
discuss
52.
Cleaning up data debt in League of Legends (engineering.riotgames.com)
2 points
bdz
8 years ago
discuss
53.
Animation in the League of Legends client (engineering.riotgames.com)
2 points
throwaway899
8 years ago
discuss
54.
Profiling: SIMD and Data Ordering benefits (engineering.riotgames.com)
2 points
rumdz
8 years ago
discuss
55.
Debugging Titles (engineering.riotgames.com)
2 points
fagnerbrack
8 years ago
discuss
56.
Profiling: Measurement and Analysis (from Riot Games) (engineering.riotgames.com)
2 points
Senlaar
8 years ago
discuss
57.
Modern web tech powering PC games: League of Legend's new client (engineering.riotgames.com)
2 points
jaaron
9 years ago
discuss
58.
Automated Testing for League of Legends (engineering.riotgames.com)
2 points
ingve
10 years ago
discuss
59.
League of Legends Chat Service Architecture – Persistence (engineering.riotgames.com)
2 points
ChrisArchitect
10 years ago
discuss
60.
Random Acts of Optimization (engineering.riotgames.com)
2 points
elithrar
11 years ago
discuss
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