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31.
▲
Riot Games Engineering – Cleaning Up Data Debt in League
(engineering.riotgames.com)
3 points
zachruss92
8 years ago
discuss
32.
▲
Revisiting Docker and Jenkins
(engineering.riotgames.com)
3 points
yarapavan
8 years ago
discuss
33.
▲
Determinism in League of Legends: Fixing Divergences
(engineering.riotgames.com)
3 points
cammm
8 years ago
discuss
34.
▲
The Evolution of Security at Riot
(engineering.riotgames.com)
3 points
elithrar
9 years ago
discuss
35.
▲
The Evolution of Security at Riot
(engineering.riotgames.com)
3 points
lindauer
9 years ago
discuss
36.
▲
Under the Hood of the League of Legends Client’s UI
(engineering.riotgames.com)
3 points
ianjsikes
9 years ago
discuss
37.
▲
Under the Hood of the League Client's Hextech UI
(engineering.riotgames.com)
3 points
fntd
9 years ago
discuss
38.
▲
Elementalist Lux: 10 Skins in 30 Megabytes – Riot Games Engineering
(engineering.riotgames.com)
3 points
charlieegan3
9 years ago
discuss
39.
▲
Running Online Services at Riot: Part II
(engineering.riotgames.com)
3 points
kiyanwang
10 years ago
discuss
40.
▲
Running Online Services at Riot Games: Part 1
(engineering.riotgames.com)
3 points
corysama
10 years ago
discuss
41.
▲
Fixing the Internet for Real Time Applications: Part I
(engineering.riotgames.com)
3 points
rbanffy
10 years ago
discuss
42.
▲
Riotgames: Fixing the Internet for Real-Time Applications: Part III
(engineering.riotgames.com)
3 points
samber
10 years ago
discuss
43.
▲
The Architecture of the League Client Update
(engineering.riotgames.com)
3 points
kiyanwang
10 years ago
discuss
44.
▲
Fixing the Internet for Realtime Applications
(engineering.riotgames.com)
3 points
tim_sw
10 years ago
discuss
45.
▲
Voyager: A Search Engine Approach to Understanding Real-Time Player Issues
(engineering.riotgames.com)
3 points
discreditable
10 years ago
discuss
46.
▲
Chat Service Architecture: Persistence
(engineering.riotgames.com)
3 points
discreditable
10 years ago
discuss
47.
▲
Fixing the Internet for Real Time Applications
(engineering.riotgames.com)
3 points
ingve
11 years ago
discuss
48.
▲
Random Acts of Optimization
(engineering.riotgames.com)
3 points
yelnatz
11 years ago
discuss
49.
▲
The Riot Games Engineering Tech Blog
(engineering.riotgames.com)
3 points
ga0bi
11 years ago
discuss
50.
▲
Software-Defined Networking at Riot Games
(engineering.riotgames.com)
2 points
dmpress
9 years ago
1 comment
51.
▲
Using Perforce in a Complex Jenkins Pipeline
(engineering.riotgames.com)
2 points
pplonski86
7 years ago
discuss
52.
▲
Cleaning up data debt in League of Legends
(engineering.riotgames.com)
2 points
bdz
8 years ago
discuss
53.
▲
Animation in the League of Legends client
(engineering.riotgames.com)
2 points
throwaway899
8 years ago
discuss
54.
▲
Profiling: SIMD and Data Ordering benefits
(engineering.riotgames.com)
2 points
rumdz
8 years ago
discuss
55.
▲
Debugging Titles
(engineering.riotgames.com)
2 points
fagnerbrack
8 years ago
discuss
56.
▲
Profiling: Measurement and Analysis (from Riot Games)
(engineering.riotgames.com)
2 points
Senlaar
8 years ago
discuss
57.
▲
Modern web tech powering PC games: League of Legend's new client
(engineering.riotgames.com)
2 points
jaaron
9 years ago
discuss
58.
▲
Automated Testing for League of Legends
(engineering.riotgames.com)
2 points
ingve
10 years ago
discuss
59.
▲
League of Legends Chat Service Architecture – Persistence
(engineering.riotgames.com)
2 points
ChrisArchitect
10 years ago
discuss
60.
▲
Random Acts of Optimization
(engineering.riotgames.com)
2 points
elithrar
11 years ago
discuss
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