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31.
▲
Why Apple doesn’t do MVPs
(bokardo.com)
5 points
johnny99
12 years ago
2 comments
32.
▲
Shaker Design Philosophy - Necessary, Useful, Beautiful
(bokardo.com)
5 points
r0b
19 years ago
2 comments
33.
▲
No sign-up necessary
(bokardo.com)
5 points
tortilla
17 years ago
discuss
34.
▲
Interface Compare: Inviting Friends on MySpace & Facebook
(bokardo.com)
5 points
danw
19 years ago
discuss
35.
▲
Facebook Behaving Badly « Bokardo – Social Design by Joshua Porter
(bokardo.com)
5 points
RexDixon
16 years ago
discuss
36.
▲
Using your Sign-up form as a Qualifier
(bokardo.com)
4 points
mgcreed
17 years ago
discuss
37.
▲
Scrolling is easier than clicking
(bokardo.com)
4 points
libovness
12 years ago
discuss
38.
▲
How Important are Avatars?
(bokardo.com)
4 points
tortilla
17 years ago
discuss
39.
▲
How Instagram Stays in Focus
(bokardo.com)
4 points
joshuacc
15 years ago
discuss
40.
▲
Important Question: Are your Customers also your Users?
(bokardo.com)
4 points
joshuacc
15 years ago
discuss
41.
▲
The Blog is the New Resume (so true)
(bokardo.com)
4 points
blader
19 years ago
discuss
42.
▲
Using your 'Coming Soon' form to gain info on potential users
(bokardo.com)
4 points
adamhowell
16 years ago
discuss
43.
▲
Reasons why you should find what you love and double-down on it
(bokardo.com)
3 points
joshuacc
15 years ago
2 comments
44.
▲
Syncing: The Most Important Feature of a Multi-Device Web
(bokardo.com)
3 points
uggedal
17 years ago
discuss
45.
▲
1 hour of research saves 10 hours of development time
(bokardo.com)
3 points
xngzng
11 years ago
discuss
46.
▲
Why Apple doesn’t do MVPs
(bokardo.com)
3 points
chenglou
12 years ago
discuss
47.
▲
Do Canonical Web Designs Exist?
(bokardo.com)
3 points
joshwa
19 years ago
discuss
48.
▲
Thoughts on the Friendfeed interface
(bokardo.com)
3 points
makimaki
17 years ago
discuss
49.
▲
What Malcolm Gladwell’s book Outliers can teach us about interface design
(bokardo.com)
3 points
tortilla
17 years ago
discuss
50.
▲
Five Principles to Design By
(bokardo.com)
3 points
danw
19 years ago
discuss
51.
▲
Netflix in Danger of Ruining their User Experience
(bokardo.com)
3 points
chadaustin
15 years ago
discuss
52.
▲
Social Design Patterns for Reputation Systems: An Interview with Yahoo’s Bryce Glass
(bokardo.com)
3 points
chmike
18 years ago
discuss
53.
▲
5 Principles of Great Design
(bokardo.com)
3 points
python_kiss
19 years ago
discuss
54.
▲
Why You Should Want to Pay for Software
(bokardo.com)
2 points
bretthardin
13 years ago
2 comments
55.
▲
Principles of User Interface Design
(bokardo.com)
2 points
andsoitis
a year ago
1 comment
56.
▲
Does Google Succeed Despite Bad Design?
(bokardo.com)
2 points
bootload
19 years ago
1 comment
57.
▲
Square’s email receipt and feedback flow
(bokardo.com)
2 points
charlieirish
11 years ago
discuss
58.
▲
Did the Long Tail Beget Social Design?
(bokardo.com)
2 points
bootload
18 years ago
discuss
59.
▲
Why Apple doesn’t do MVPs
(bokardo.com)
2 points
nreece
12 years ago
discuss
60.
▲
Facebook's Brilliant but Evil design
(bokardo.com)
2 points
danw
19 years ago
discuss
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