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TopNewBestAskShowJobs
31.
Full Screen Triangle Optimization (30fps.net)
1 point
todsacerdoti
3 years ago
discuss
32.
Smooth Voxel Terrain, Part 2 (2012) (0fps.net)
145 points
fanf2
5 years ago
19 comments
33.
Conway's Game of Life for curved surfaces (2012) (0fps.net)
110 points
babelfish
2 years ago
16 comments
34.
An Analysis of Minecraft-like Engines (2012) (0fps.net)
81 points
galapago
11 years ago
13 comments
35.
Collision Detection, Part 1: Overview (2015) (0fps.net)
77 points
atomlib
6 years ago
8 comments
36.
Turning 8-Bit Sprites into Printable 3D Models (2012) (0fps.net)
62 points
bemmu
11 years ago
4 comments
37.
Collision detection benchmarks (0fps.net)
44 points
33a
11 years ago
10 comments
38.
A level of detail method for blocky voxels (0fps.net)
39 points
ingve
8 years ago
2 comments
39.
Collision Detection, Part 2 (0fps.net)
35 points
fenomas
11 years ago
3 comments
40.
Relations are hard to model in category theory (0fps.net)
4 points
danny00
5 years ago
1 comment
41.
An Analysis of Minecraft-like Engines (2012) (0fps.net)
3 points
IAmLiterallyAB
5 years ago
discuss
42.
Meshing in a Minecraft Game (0fps.net)
3 points
atomlib
6 years ago
discuss
43.
An Analysis of Minecraft-Like Engines (2012) (0fps.net)
3 points
cgrossde
10 years ago
discuss
44.
Peer-to-Peer Ordered Search Indexes (0fps.net)
2 points
nanomonkey
2 years ago
discuss
45.
Peer-to-Peer Ordered Search Indexes (2020) (0fps.net)
2 points
Lucasoato
3 years ago
discuss
46.
Designing Minecraft-like Voxel Engines (0fps.net)
1 point
barisser
11 years ago
discuss
47.
Peer-to-Peer Ordered Search Indexes (0fps.net)
1 point
webmaven
4 years ago
discuss
48.
Peer-to-Peer Ordered Search Indexes (0fps.net)
1 point
ingve
5 years ago
discuss
49.
Collision Detection, Part 1: Overview (2015) (0fps.net)
1 point
atomlib
6 years ago
discuss
50.
Collision detection benchmark (algorithms and implementations) (0fps.net)
1 point
netgusto
10 years ago
discuss
51.
Turning 8-Bit Sprites into Printable 3D Models (2012) (0fps.net)
1 point
bemmu
11 years ago
discuss