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31.
Approximate First Principal Component (30fps.net)
6 points
Bogdanp
10 months ago
discuss
32.
More Accurate Doom Colormap (30fps.net)
5 points
froober
7 months ago
discuss
33.
Portals and Quake (30fps.net)
4 points
todsacerdoti
a year ago
discuss
34.
Mapping to the PICO-8 palette, perceptually (30fps.net)
3 points
xlinux
9 months ago
1 comment
35.
A simple way to scale pixel art games (30fps.net)
3 points
ibobev
2 years ago
1 comment
36.
Why CIELAB doesn't improve median cut (30fps.net)
3 points
todsacerdoti
7 months ago
discuss
37.
Portal flow brings it all together (30fps.net)
3 points
ibobev
a year ago
discuss
38.
Classic 3D videogame shadow techniques (30fps.net)
3 points
todsacerdoti
2 years ago
discuss
39.
Annoying details of a Z-buffer rasterizer (30fps.net)
3 points
PaulHoule
2 years ago
discuss
40.
Single-pass palette refinement and ordered dithering (30fps.net)
2 points
birdculture
a month ago
discuss
41.
HyAB k-means for color quantization (30fps.net)
2 points
todsacerdoti
a year ago
discuss
42.
More Accurate Doom Colormap (30fps.net)
1 point
ibobev
7 months ago
discuss
43.
Approximate First Principal Component (30fps.net)
1 point
ibobev
a year ago
discuss
44.
How Westwood VQA Works (30fps.net)
1 point
ibobev
2 years ago
discuss
45.
How Westwood VQA Works (30fps.net)
1 point
todsacerdoti
2 years ago
discuss
46.
Efficiently split a NumPy array into tiles (30fps.net)
1 point
ibobev
2 years ago
discuss
47.
Classic 3D videogame shadow techniques (30fps.net)
1 point
JNRowe
2 years ago
discuss
48.
Annoying details of a Z-buffer rasterizer (30fps.net)
1 point
todsacerdoti
2 years ago
discuss
49.
Image vector quantization is just like creating a tilemap (30fps.net)
1 point
todsacerdoti
3 years ago
discuss
50.
In-Place Filtering of an Array (30fps.net)
1 point
todsacerdoti
3 years ago
discuss
51.
Full Screen Triangle Optimization (30fps.net)
1 point
todsacerdoti
3 years ago
discuss