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31.
▲
Approximate First Principal Component
(30fps.net)
6 points
Bogdanp
10 months ago
discuss
32.
▲
More Accurate Doom Colormap
(30fps.net)
5 points
froober
7 months ago
discuss
33.
▲
Portals and Quake
(30fps.net)
4 points
todsacerdoti
a year ago
discuss
34.
▲
Mapping to the PICO-8 palette, perceptually
(30fps.net)
3 points
xlinux
9 months ago
1 comment
35.
▲
A simple way to scale pixel art games
(30fps.net)
3 points
ibobev
2 years ago
1 comment
36.
▲
Why CIELAB doesn't improve median cut
(30fps.net)
3 points
todsacerdoti
7 months ago
discuss
37.
▲
Portal flow brings it all together
(30fps.net)
3 points
ibobev
a year ago
discuss
38.
▲
Classic 3D videogame shadow techniques
(30fps.net)
3 points
todsacerdoti
2 years ago
discuss
39.
▲
Annoying details of a Z-buffer rasterizer
(30fps.net)
3 points
PaulHoule
2 years ago
discuss
40.
▲
Single-pass palette refinement and ordered dithering
(30fps.net)
2 points
birdculture
a month ago
discuss
41.
▲
HyAB k-means for color quantization
(30fps.net)
2 points
todsacerdoti
a year ago
discuss
42.
▲
More Accurate Doom Colormap
(30fps.net)
1 point
ibobev
7 months ago
discuss
43.
▲
Approximate First Principal Component
(30fps.net)
1 point
ibobev
a year ago
discuss
44.
▲
How Westwood VQA Works
(30fps.net)
1 point
ibobev
2 years ago
discuss
45.
▲
How Westwood VQA Works
(30fps.net)
1 point
todsacerdoti
2 years ago
discuss
46.
▲
Efficiently split a NumPy array into tiles
(30fps.net)
1 point
ibobev
2 years ago
discuss
47.
▲
Classic 3D videogame shadow techniques
(30fps.net)
1 point
JNRowe
2 years ago
discuss
48.
▲
Annoying details of a Z-buffer rasterizer
(30fps.net)
1 point
todsacerdoti
2 years ago
discuss
49.
▲
Image vector quantization is just like creating a tilemap
(30fps.net)
1 point
todsacerdoti
3 years ago
discuss
50.
▲
In-Place Filtering of an Array
(30fps.net)
1 point
todsacerdoti
3 years ago
discuss
51.
▲
Full Screen Triangle Optimization
(30fps.net)
1 point
todsacerdoti
3 years ago
discuss