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391.
▲
Show HN: I ported DOOM to GitHub Universe 2025 conference badge
(github.com/yudataguy)
2 points
elpalek
3 months ago
discuss
392.
▲
Show HN: Rusted Doom Launcher – Bringing Steam Experience to Doom Wads and Mods
(github.com/stared)
2 points
stared
5 months ago
discuss
393.
▲
FPC Doom
(github.com/PascalCorpsman)
2 points
andsoitis
a year ago
discuss
394.
▲
Iron Doom: Doom source port written in Rust
(github.com/Henrique194)
2 points
klaussilveira
a year ago
discuss
395.
▲
Universal Doom .exe
(github.com/nneonneo)
2 points
_Microft
2 years ago
discuss
396.
▲
RustDoom: Doom Renderer Written in Rust
(github.com/cristicbz)
2 points
klaussilveira
3 years ago
discuss
397.
▲
PoC of running Doom on top of GraalVM
(github.com/stepstone-tech)
2 points
pjmlp
4 years ago
discuss
398.
▲
RP2040 Doom
(github.com/kilograham)
2 points
PikelEmi
4 years ago
discuss
399.
▲
Build DOOM 3 for yourself
(github.com/id-Software)
2 points
shade23
11 years ago
discuss
400.
▲
The Doom3 source code seems to contain a ScaleForm-like SWF player
(github.com/id-Software)
1 point
atesti
14 years ago
1 comment
401.
▲
Doom-ASCII: Doom in the Terminal
(github.com/wojciech-graj)
1 point
tanelpoder
9 months ago
discuss
402.
▲
Show HN: Chrome extension uses VSCode core to run algo trading with AI alerts
(github.com/adam-s)
1 point
dataviz1000
a year ago
discuss
403.
▲
Doom-Like Game in DuckDB
(github.com/patricktrainer)
1 point
Swizec
a year ago
discuss
404.
▲
Iron Doom
(github.com/Henrique194)
1 point
klaussilveira
a year ago
discuss
405.
▲
Show HN: FakeDoom – software renderer written in C# and JavaScript
(github.com/kfdf)
1 point
kfuse
a year ago
discuss
406.
▲
Nix-doom-Emacs-unstraightened: Doom Emacs using Nix
(github.com/marienz)
1 point
vpt
2 years ago
discuss
407.
▲
Using GraalVM to run a Doom WASM port
(github.com/stepstone-tech)
1 point
lichtenberger
4 years ago
discuss
408.
▲
Embed Your Doom in Java with GraalVM WASM
(github.com/stepstone-tech)
1 point
lichtenberger
4 years ago
discuss
409.
▲
Rust Doom 1 and Doom 2
(github.com/cristicbz)
1 point
jakearmitage
6 years ago
discuss
410.
▲
Doom Renderer in Rust
(github.com/cristicbz)
1 point
jakearmitage
6 years ago
discuss
411.
▲
Show HN: An adventure game in Z80 assembly for CP/M and ZX Spectrum
(github.com/skx)
63 points
stevekemp
2 years ago
9 comments
412.
▲
Show HN: Text adventure for CP/M – Lighthouse of Doom
(github.com/skx)
52 points
stevekemp
5 years ago
10 comments
413.
▲
Doom port for the GL-iNet GL-BE10000 Slate 7 Pro travel router
(github.com/atc1441)
6 points
speckx
a month ago
discuss
414.
▲
Porting Doom to Godot in 34 Lines of GDScript
(github.com/ashtonmeuser)
3 points
ashtonmeuser
2 years ago
1 comment
415.
▲
RESTful-Doom (An API hosted inside the Doom engine)
(github.com/jeff-1amstudios)
3 points
Yajirobe
5 years ago
discuss
416.
▲
RESTFUL DOOM – HTTP+JSON API hosted inside the 1993 DOOM engine
(github.com/jeff-1amstudios)
2 points
gregorymichael
9 years ago
discuss
417.
▲
HTTP+JSON API hosted inside the 1993 DOOM engine
(github.com/jeff-1amstudios)
1 point
geospeck
9 years ago
discuss
418.
▲
Yet Another Doom Clone
(github.com/carlini)
1 point
shakna
2 years ago
discuss
419.
▲
Branchless Doom
(github.com/xoreaxeaxeax)
454 points
strangecasts
8 years ago
80 comments
420.
▲
Doom fire effect in .NET CIL
(github.com/MichalStrehovsky)
2 points
pjmlp
5 years ago
discuss
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