My idea is simple - build a native app (using spidermonkey or v8) that lets you take your WebGL project and run it without a conventional browser.
What would be different about this vs. existing attempts at making browsers do VR?
- no 2D UI (or DOM, or stylesheets)
- this project wouldn't take 40 minutes to compile, unlike the major browsers
- much better integration with Oculus features (such as the changes in rendering in the 0.4 SDK, etc.)
Right now, all I have is a fork of Elijah Insua's WebGL-standalone project (which hasn't been updated in three years).
https://github.com/maxharris9/WebGL-standalone
I've spent the last couple of days messing around with it, and while it doesn't work very well yet, it is a start. If anyone is interested, I'll post build instructions.