Why? I want to add to my iOS portfolio whilst getting a chance to practice and experience building something for somebody else
Why $200? Given that this will be my first time building for somebody else, I want to make it costly enough that I work on interesting ideas but also affordable enough so that the price will accommodate for any beginner freelancer kinks
About me: I have a game on the App Store (https://itunes.apple.com/us/app/firework-flare/id513766705?mt=8), a game ready for release for iOS 7 in October (http://www.chrishowell.me/unibus or http://howell.herokuapp.com/unibus), and have interned at an app development agency (http://www.theappbusiness.com).
How it works:
1. Email me to talk more about your app. Once I'm ready to commit to working on it, we can have a Skype call where we can scope out the requirements.
2. Design: If you have a design ready, I'll use that. Otherwise I'll use the native iOS 7 components. If you don't have a design, some simple diagram of the application flow and views will be necessary. I'll need from you the App Store icon and loading screens.
3. Back-end: If you have one, I'll use that. If you need one, you'll have to build it some other way.
4. Payment: $100 upfront, $100 on completion
5. You will own all the code, but I reserve the right to talk about and put images of the application up on my portfolio website.
6. Given that this app should end up in my portfolio, it's in my best interests to make sure you're happy with your application. To achieve this, I will expect you to be able to respond promptly to emails throughout the development.
Thanks to natasham25 for the inspiration.
If you have any questions feel free to email me or reply to this post.