I've been working on an iOS Snapchat-clone after leaving my corporate IT job a few months ago. Some of the functionality is a bit rough around the edges.
After seeing Marco Arment's post about the 'App Store Problem' (http://www.marco.org/2013/07/31/the-app-store-problem-is-not-price), I figured why not reach out and see what it's actually like to have a successful app.
My app, Aww, Snap!, is just a fun side project at the moment and provided a creative outlet for a silly, 'how do I explain this to my parents?' app :)
I built it on top of Parse and used a lot of open source components--notably, GPUImage by Brad Larson. Certainly want to give credit where credit is due. I realize it's easy to slam a re-make of another popular app, so I'm prepared for the 'why would you do that?!!?!' comments...
Right now, I see somewhere +/-100 downloads a day with minimal marketing. Any thoughts on how to monetize (just to make my money back) besides in-app purchases? Turns out, IAPs are more difficult to implement than I first realize. Parse does make it much easier, but I ran afoul of some bizarre Apple rules at first. Or maybe put this idea on the shelf and move on to something else?
The app: https://itunes.apple.com/us/app/clipchat/id642217864?mt=8# --or-- http://getawwsnap.com/appstore