We spend our days designing user experiences for other clients. And over the last several years we’ve come to the conclusion that designing a game is perhaps the greatest user experience challenge there is. It’s user experience design in its highest form.
Nobody needs a video game. Nobody must play a video game for work. Or to help their kids do their homework. Or to plan their party. A video game is strictly about making a connection with someone and feeding some part of their heart.
When we realized how hard it was, we knew we had no choice but to try and make one ourselves.
It’s called Carrot Crazy, it looks best on iPad, and Apple approved it over the weekend.
https://itunes.apple.com/us/app/carrot-crazy/id634576180?mt=8
It’s derivative. It breaks no new ground. It’s is not in 3D. It has no social component. And it’s not designed to milk you for some in-app-currency that ultimately gets some tiny percentage of the users to pay us real money. Sorry.
But… it’s adorable and most importantly, from what we can tell, it makes you want to play it again and again until you get gold trophies for all 25 levels.
It’s free. For the first few days after launch.
Love for you to take a look at what three newbies are capable of creating.
Hillel, Jenny, and Holly