Music artists I work with often need a 3D representation of their logo to use in their music visuals.
To not do it manually in Blender for each logo, I built a tool that takes the PNG image as input, converts it to SVG, and then re-recreates the 3D model by mapping each SVG path to meshes with ExtrudeGeometry material.
The standard materials like colors and metalness are adjustable. You can export the model in GLTF format.