So far, the reviews have been encouraging, and we're closing in on our second update. Last update brought iPad3 support, new airplanes and bug fixes. Next one will bring 2 additional aircrafts, missions, better map, IFR Fixes/Airways...
Now, for the things that the HN crowd might be interested in:
- It's entirely in C#. Codebase of the simulator itself (excluding XNA, MonoGame) is 99% shared between WP7 and iOS.
- The user base on iOS is much larger than on WP7, the numbers go far beyond our wildest expectations. (It's a bit early to tell, but something like 30x to 45x what we had on Windows Phone so far)
- The physics engine is custom, we're using rigid body simulation and apply forces based on angle of attack, airspeed, lift tables...
- Using MonoGame/MonoTouch has been incredible, the guys at Xamarin are great!
- We did run into issues with Garbage Collection, but nothing that we couldn't solve with a classic optimization session at the end
- People seem to love the fact that we setup a uservoice site. (http://feedback.flyingdevstudio.com). We've got tons of suggestions and we'll try to implement what people want first.
Some videos/pics: http://youtu.be/YBww2pOkPec
http://imgur.com/a/n9hXV
Here's how to get the game:
http://itunes.apple.com/us/app/infinite-flight/id471341991?mt=8
Some promo codes:
R9ARH4W3734E
RHKE3YXPNJKE
PAXRJMKAJRW4
7JH9L3XRYXL9
F9HEY6MXP9JX