I built a website where you can play euchre -- a team-based card game -- with and against ai bots: http://euchre.fewworddotrick.com/
The bots use counter factual regret minimization (CFR) and perfect information monte carlo tree search (PIMCT) to select their moves.
Everything is built in Rust:
* Dioxus for the web page: dioxuslabs.com
* Actix for the server: actix.rs
* "regular" Rust for building and training the bots
All of the code is here: github.com/swpecht/swpecht.github.io/
I created this to make it easier to get a human baseline to evaluate the strength of different card-playing algorithms.
Any feedback is appreciated -- especially on the performance of the bots or if you have ideas on how to improve them.