My intention is to contribute the code back to Hexapipes. Earlier this year I contributed the Cube grid as a practice run. It is a joy working with the brilliant @gereleth.
It will take some work to raise the code to the Hexapipes standard. But the game is ready to play, so I thought I’d release it at its own domain.
It is based on a new JS library for generating a random area of Penrose tiles, implementing algorithms by Simon Tatham. Demo here:
https://gordonwoodhull.github.io/penrose-fill-polygon/penros...
Please post feedback here or on GitHub:
https://github.com/gordonwoodhull/hexapipes/issues
It’s a relatively easy game as Hexapipes grids go, but it has a fun loopy aesthetic. I hope others enjoy playing it as much as I enjoyed coding it!