InfiniteHamlet is my attempt to make a simple game designed solely for twitch. I'm interested in taking this idea much further - potentially by building a game where folks collaboratively write code (or otherwise manipulate game state in a more powerful way). But I'd like to prevent the game from being trivial to deface and so I'm still working through exactly what such a game would look like.
In the meantime I figured I'd finish InfiniteHamlet in order to understand what making a game designed for twitch looks like. I wrote a bit about that process on my blog[2] but at a high level: integrating with twitch chat was relatively easy, but trying to spin up a server to stream from was pretty annoying. If folks have suggestions about how to better handle either front I'd gladly hear them :)
[1] My last game was "Wordle in the Firefox address bar" https://news.ycombinator.com/item?id=36653798