The previous version was also posted here and received tons of feedback which greatly helped the project! Since then I've been working to add new features and refine existing ones.
GitHub: https://github.com/KTStephano/StratusGFX
Video showreel: https://www.youtube.com/watch?v=dj0wVxwd1ng
The biggest changes for this version include an overhauled global illumination system, FXAA+TAA, and better mesh LOD generation and selection.