I would like to share my latest project, CubeSolver, which is an OpenGL-based Rubik's Cube simulator. The simulator allows users to manipulate the cube using keyboard inputs, just like a real Rubik's Cube.
I built this project for fun and to improve my OpenGL skills. However, I would appreciate any feedback or tips from the community on how to improve the project further. I am open to suggestions on new features or better coding practices.
To get started with the project, you will need to have G++ compiler, GLUT library, OpenGL library, and GLU library installed on your local machine. Once you have these prerequisites installed, simply clone the repository onto your local machine, navigate to the project directory, and compile the code using the "make all" command.
You can run the program using the "./bin/Debug" command, and then start manipulating the Rubik's Cube using the keyboard and mouse controls listed in the README file.
If you are interested in contributing to the project, feel free to fork the repository and submit a pull request with your changes. I welcome all contributions and feedback.
Thank you for your time, and I look forward to hearing your thoughts on CubeSolver.
Best regards,
Vinícius