Nintendo's Metroid Dread announcement was truly and joyously surprising. 19 years since it's last 2D predecessor, it brings finality to the symbiotic story of Samus and the mysterious floating bio-engineered particles. But with a remarkable level of emotion imbued into the design, mirroring the loneliness and alienation of its predecessors.
When producer Yoshio Sakamoto speaks of the need to wait for console tech to advance to meet the vision. I imagine it isn't just graphics prowess, but also the AI planning and motion for the E.M.M.I pursuit drones. Something I imagine the folks at Boston Dynamics will be looking at closely ;)
MetroidDread Producer, Yoshio Sakamoto Development History Video
https://twitter.com/NintendoAmerica/status/1404848036187197448